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Automata DSL Define a random cellular automata game that will be compiled down to something managable that will actually run on a large world (640x480) on a reasonable machine (1.7ghz works). You define an input automata file with patterns and replacement patterns then the common lisp automata generator (see from-file in Makefile) rotates and reflects said patterns and produces a C program (a .h file to be included in auto-test.c) written in SDL that lets you play with your automata. The concepts are entities, patterns and matches and replacements. The number keys change the current entity of your mouse cursor. 'x' exits 'c' resets the world 'b' blanks the world '+' increases cursor size '-' decreases cursor size You'll need the SDL devel packages installed to make the software. To build your automata use one of the sample files (*.automata) and then type: make Automataname given a file: Automataname.automata For a demo of the automata running check out this playlist: http://bit.ly/bU952C Alternatively check out these videos: http://churchturing.org/y/automata-out-23.ogv http://churchturing.org/y/automata-out-24.ogv http://churchturing.org/y/automata-out-25.ogv http://churchturing.org/y/automata-out-26.ogv http://churchturing.org/y/automata-out-27.ogv http://churchturing.org/y/automata-out-28.ogv http://churchturing.org/y/automata-out-29.ogv http://churchturing.org/y/automata-out-30.ogv License info: GNU Public License version 3 (c) 2010 Abram Hindle
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A common lisp based DSL to produce random automata games that you can diddle at to your hearts content.
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