You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
The current runtime uses Cowboy's default timeout of 60s. If a method call through the model API takes longer, Cowboy will drop the connection, which leads on the caller side e.g. to an curl: (52) Empty reply from server, and somehow leaves the affected object unusable.
Completely disabling idle_timeout might be infinity.
We could raise the default and/or make it configurable. Additionally, we might want to investigate what happens to the state of objects that get hit by that.
I’d be ok with turning off timeouts until someone finds problems with that - we’re not going for the long-running, high-availability server market here :)
On 7 Jun 2021, at 18:02, Volker Stolz ***@***.***> wrote:
The current runtime uses Cowboy's default timeout of 60s. If a method call through the model API takes longer, Cowboy will drop the connection, which leads on the caller side e.g. to an curl: (52) Empty reply from server, and somehow leaves the affected object unusable.
Completely disabling idle_timeout might be infinity.
We could raise the default and/or make it configurable. Additionally, we might want to investigate what happens to the state of objects that get hit by that.
https://ninenines.eu/docs/en/cowboy/2.7/manual/cowboy_http/
—
You are receiving this because you are subscribed to this thread.
Reply to this email directly, view it on GitHub, or unsubscribe.
The current runtime uses Cowboy's default timeout of 60s. If a method call through the model API takes longer, Cowboy will drop the connection, which leads on the caller side e.g. to an
curl: (52) Empty reply from server
, and somehow leaves the affected object unusable.Completely disabling
idle_timeout
might beinfinity
.We could raise the default and/or make it configurable. Additionally, we might want to investigate what happens to the state of objects that get hit by that.
The text was updated successfully, but these errors were encountered: