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# Storage #

Storages are basically a way for Lua to access memory of a C pointer or array. Storages can also map the contents of a file to memory. A Storage is an array of basic C types. For arrays of Torch objects, use the Lua tables.

Several Storage classes for all the basic C types exist and have the following self-explanatory names: ByteStorage, CharStorage, ShortStorage, IntStorage, LongStorage, FloatStorage, DoubleStorage.

Note that ByteStorage and CharStorage represent both arrays of bytes. ByteStorage represents an array of unsigned chars, while CharStorage represents an array of signed chars.

Conversions between two Storage type might be done using copy:

x = torch.IntStorage(10):fill(1)
y = torch.DoubleStorage(10):copy(x)

Classical storages are serializable. Storages mapping a file are also serializable, but will be saved as a normal storage. High-level serialization commands are described in the serialization section.

An alias torch.Storage() is made over your preferred Storage type, controlled by the torch.setdefaulttensortype function. By default, this "points" on torch.DoubleStorage.

Constructors and Access Methods

### torch.TYPEStorage([size]) ###

Returns a new Storage of type TYPE. Valid TYPE are Byte, Char, Short, Int, Long, Float, and Double. If size is given, resize the Storage accordingly, else create an empty Storage.

Example:

-- Creates a Storage of 10 double:
x = torch.DoubleStorage(10)

The data in the Storage is uninitialized.

### torch.TYPEStorage(table) ###

The argument is assumed to be a Lua array of numbers. The constructor returns a new storage of the specified 'TYPE', of the size of the table, containing all the table elements converted

Example:

> = torch.IntStorage({1,2,3,4})

 1
 2
 3
 4
[torch.IntStorage of size 4]
### torch.TYPEStorage(storage [, offset [, size]]) ###

Returns a new Storage of type TYPE, which is a view on the first argument. The first argument must be of the same type TYPE. An optional offset can be provided (defaults to 1). An optional size can also be provided to restrict the size of the new storage (defaults to storage:size()-(offset-1)).

Example:

-- Creates a Storage of 10 double:
> x = torch.DoubleStorage(10)

-- Creates a view on this Storage, starting at offset 3, with a size of 5:
> y = torch.DoubleStorage(x, 3, 5)

-- Modifying elements of y will modify x:
> x:fill(0)
> y:fill(1)
> print(x)
 0
 0
 1
 1
 1
 1
 1
 0
 0
 0
[torch.DoubleStorage of size 10]
### torch.TYPEStorage(filename [, shared [, size]]) ###

Returns a new kind of Storage which maps the contents of the given filename to memory. Valid TYPE are Byte, Char, Short, Int, Long, Float, and Double. If the optional boolean argument shared is true, the mapped memory is shared amongst all processes on the computer.

When shared is true, the file must be accessible in read-write mode. Any changes on the storage will be written in the file. The changes might be written only after destruction of the storage.

When shared is false (or not provided), the file must be at least readable. Any changes on the storage will not affect the file. Note: changes made on the file after creation of the storage have an unspecified effect on the storage contents.

If size is specified, it is the size of the returned Storage (in elements). In this case, if shared is false then the file must already contain at least

size*(size of TYPE)

bytes. If shared is true then the file will be created if necessary, and extended if necessary to that many bytes in length.

If size is not specified then the size of the returned Storage will be

(size of file in byte)/(size of TYPE)

elements.

Example:

$ echo "Hello World" > hello.txt
$ lua
Lua 5.1.3  Copyright (C) 1994-2008 Lua.org, PUC-Rio
> require 'torch'
> x = torch.CharStorage('hello.txt')
> = x
  72
 101
 108
 108
 111
  32
  87
 111
 114
 108
 100
  10
[torch.CharStorage of size 12]

> = x:string()
Hello World

> = x:fill(42):string()
____________
> 
$ cat hello.txt 
Hello World
$ lua
Lua 5.1.3  Copyright (C) 1994-2008 Lua.org, PUC-Rio
> require 'torch'
> x = torch.CharStorage('hello.txt', true)
> = x:string()
Hello World

> x:fill(42)
>
$ cat hello.txt 
____________
### [number] #self ###

Returns the number of elements in the storage. Equivalent to size().

### [number] self[index] ###

Returns or set the element at position index in the storage. Valid range of index is 1 to size().

Example:

x = torch.DoubleStorage(10)
print(x[5])
### [self] copy(storage) ###

Copy another storage. The types of the two storages might be different: in that case a conversion of types occur (which might result, of course, in loss of precision or rounding). This method returns self, allowing things like:

x = torch.IntStorage(10):fill(1)
y = torch.DoubleStorage(10):copy(x) -- y won't be nil!
### [self] fill(value) ###

Fill the Storage with the given value. This method returns self, allowing things like:

x = torch.IntStorage(10):fill(0) -- x won't be nil!
### [self] resize(size) ###

Resize the storage to the provide size. The new contents are undetermined.

This function returns self, allowing things like:

x = torch.DoubleStorage(10):fill(1)
y = torch.DoubleStorage():resize(x:size()):copy(x) -- y won't be nil!
### [number] size() ###

Returns the number of elements in the storage. Equivalent to #.

### [self] string(str) ###

This function is available only on ByteStorage and CharStorage.

This method resizes the storage to the length of the provided string str, and copy the contents of str into the storage. The NULL terminating character is not copied, but str might contain NULL characters. The method returns the Storage.

> x = torch.CharStorage():string("blah blah")
> print(x)
  98
 108
  97
 104
  32
  98
 108
  97
 104
[torch.CharStorage of size 9]
### [string] string() ###

This function is available only on ByteStorage and CharStorage.

The contents of the storage viewed as a string are returned. The string might contain NULL characters.

> x = torch.CharStorage():string("blah blah")
> print(x:string())
blah blah

Storages are reference-counted. It means that each time an object (C or the Lua state) need to keep a reference over a storage, the corresponding storage reference counter will be increased. The reference counter is decreased when the object does not need the storage anymore.

These methods should be used with extreme care. In general, they should never be called, except if you know what you are doing, as the handling of references is done automatically. They can be useful in threaded environments. Note that these methods are atomic operations.

### retain() ###

Increment the reference counter of the storage.

### free() ###

Decrement the reference counter of the storage. Free the storage if the counter is at 0.