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Would it be possible to make object space positions to be normalized by the bounding box of the object or similar so it's possible to make materials with noises that are not completely dependent on the scene size.
The text was updated successfully, but these errors were encountered:
I like this suggestion of a "normalized object" space in MaterialX, but I believe it's still important to maintain a distinction between this and traditional object space. Even though the MaterialX viewer doesn't currently interpret object and world space differently, it's likely to do so in the future (as support for additional geometric formats and scene descriptions come online), and it will be important to maintain consistency in our interpretation of these spaces with other renderers supporting MaterialX.
Would it be possible to make object space positions to be normalized by the bounding box of the object or similar so it's possible to make materials with noises that are not completely dependent on the scene size.
The text was updated successfully, but these errors were encountered: