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options.html
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<!doctype html>
<html>
<head>
<meta name="viewport" content="width=device-width" http-equiv="content-type" content="text/html" charset="UTF-8" />
<link rel="icon" type="image/vnd.microsoft.icon" href="favicon.ico">
<!--OL6-->
<link rel="stylesheet"
href="https://cdn.jsdelivr.net/gh/openlayers/openlayers.github.io@master/en/v6.4.3/css/ol.css" type="text/css">
<!--jQuery-->
<link rel="stylesheet" type="text/css" href="../TR3-pack/jquery/jquery-ui-1.12.1.css">
<link rel="stylesheet" type="text/css" href="../TR3-pack/jquery/miniColors/jquery.minicolors.css">
<!--OWN-->
<style>
body,
html {
margin: 0;
padding: 0;
}
.map {
height: 600px;
width: 600px;
float: left;
}
.TR3 {
height: 600px;
width: 600px;
float: left;
}
.tools {
font: 0.7em verdana;
}
</style>
<!--jQuery-->
<script type="text/javascript" src="../TR3-pack/jquery/jquery-3.4.1.min.js"></script>
<script type="text/javascript" src="../TR3-pack/jquery/jquery-ui.min.js"></script>
<script type="text/javascript" src="../TR3-pack/jquery/miniColors/jquery.minicolors.min.js"></script>
<!--OL6-->
<script type="text/javascript"
src="https://cdn.jsdelivr.net/gh/openlayers/openlayers.github.io@master/en/v6.4.3/build/ol.js"></script>
<script type="text/javascript" src="../TR3-pack/TR3.min.js"></script>
<script type='text/javascript' src='../TR3-pack/TWEEN/tween.min.js'></script>
<script type='text/javascript' src='../TR3-pack/AMMO/ammo.js'></script>
<!--proj4-->
<script type="text/javascript" src="../TR3-pack/proj4js/proj4.js"></script>
<title>TR3 - Options example</title>
</head>
<body>
<h1>TR3 - Options</h1>
<p>Las opciones de inicio por defecto se pueden cambiar y modificar en cualquier momento mediante este método.</p>
<p><strong>GitHub</strong> <a target="blank" href="https://github.com/terre3/TR3-examples/blob/main/options.html">https://github.com/terre3/TR3-examples/blob/main/options.html</a></p>
<div id="map" class="map"></div>
<div id="TR3" class="TR3"></div>
<div id="tools" class="tools"></div>
<div id="progress" style="display:none"></div>
<script type="module">
import * as THREE from '../TR3-pack/THREE/build/three.module.js';
import { OrbitControls } from '../TR3-pack/THREE/controls/OrbitControls.js';
import { TransformControls } from '../TR3-pack/THREE/controls/TransformControls.js';
import { clone } from '../TR3-pack/THREE/utils/SkeletonUtils.js';
import { GLTFExporter } from '../TR3-pack/THREE/exporters/GLTFExporter.js';
import { GLTFLoader } from '../TR3-pack/THREE/loaders/GLTFLoader.js';
import { IFCLoader } from '../TR3-pack/THREE/loaders/IFCLoader.js';
import { FontLoader } from '../TR3-pack/THREE/loaders/FontLoader.js';
import { TextGeometry } from '../TR3-pack/THREE/geometries/TextGeometry.js';
import { Sky } from '../TR3-pack/THREE/objects/Sky.js';
var threeTR3 = new Array();
threeTR3.THREE = THREE;
threeTR3.OrbitControls = OrbitControls;
threeTR3.TransformControls = TransformControls;
threeTR3.SkeletonUtilsClone = clone;
threeTR3.GLTFExporter = GLTFExporter;
threeTR3.GLTFLoader = GLTFLoader;
threeTR3.IFCLoader = IFCLoader;
threeTR3.FontLoader = FontLoader;
threeTR3.TextGeometry = TextGeometry;
threeTR3.Sky = Sky;
const osmLayer = new ol.layer.Tile({
source: new ol.source.OSM({ crossOrigin: 'anonymous' })
})
const map = new ol.Map({
target: 'map',
layers: [
osmLayer
],
view: new ol.View({
center: [-630404, 5395748],
zoom: 17
})
});
TR3.setLoader('../TR3-pack/', threeTR3);
document.getElementById('tools').innerHTML = TR3.setPanel();
const opts = {
imgControl: false, //desvía los controles de manejo de escena a ina imagen externa
cursor3d: true, //visiviliza el cusrso 3D
anaglyph: true, //Activa el modo Anaglifo
autoRotate: true, //Activa la rotación
wireframeMesh: true,//Muestra la malla del terreno
tentative: true, //Muestra los elelemtos interactivos realzando su tamaño
terrain: true //Pide la geometría del terreno
}
TR3.setOpts(opts);
$("#tools").dialog({ position: { my: "right top", at: "right top", of: window }, width: 215 });
function setTR3() {
const bbox = map.getView().calculateExtent(map.getSize());
const code = map.getView().getProjection().getCode();
const desty = document.getElementById('TR3');
const ori = document.getElementsByTagName('CANVAS')[0];
const TR3pms = {
oriImg: ori,
desty: desty,
bbox: bbox,
projCode: code
};
TR3.setStart(TR3pms).then(function (obj) {
//obj.material.wireframe = true;
});
}
setTimeout(function () {
map.on('moveend', setTR3);
}, 500);
// https://openlayers.org/en/latest/examples/tile-load-events.html
/**
* Renders a progress bar.
* @param {HTMLElement} el The target element.
* @constructor
*/
function Progress(el) {
this.el = el;
this.loading = 0;
this.loaded = 0;
}
/**
* Increment the count of loading tiles.
*/
Progress.prototype.addLoading = function () {
if (this.loading === 0) {
this.show();
}
++this.loading;
this.update();
};
/**
* Increment the count of loaded tiles.
*/
Progress.prototype.addLoaded = function () {
const this_ = this;
setTimeout(function () {
++this_.loaded;
this_.update();
}, 100);
};
/**
* Update the progress bar.
*/
Progress.prototype.update = function () {
const width = ((this.loaded / this.loading) * 100).toFixed(1) + '%';
this.el.style.width = width;
if (this.loading === this.loaded) {
this.loading = 0;
this.loaded = 0;
const this_ = this;
setTimeout(function () {
this_.hide();
}, 500);
}
};
/**
* Show the progress bar.
*/
Progress.prototype.show = function () {
this.el.style.visibility = 'visible';
};
/**
* Hide the progress bar.
*/
Progress.prototype.hide = function () {
if (this.loading === this.loaded) {
this.el.style.visibility = 'hidden';
this.el.style.width = 0;
}
};
/**
* Update the progress bar.
*/
Progress.prototype.update = function () {
const width = ((this.loaded / this.loading) * 100).toFixed(1) + '%';
this.el.style.width = width;
if (this.loading === this.loaded) {
this.loading = 0;
this.loaded = 0;
const this_ = this;
setTimeout(function () {
setTR3();
}, 500);
}
};
const progress = new Progress(document.getElementById('progress'));
osmLayer.getSource().on('tileloadstart', function () {
progress.addLoading();
});
osmLayer.getSource().on('tileloadend', function () {
progress.addLoaded();
});
osmLayer.getSource().on('tileloaderror', function () {
progress.addLoaded();
});
</script>
</body>
</html>