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Bodybag event handler #3021

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Tenga opened this issue Dec 12, 2015 · 2 comments
Closed

Bodybag event handler #3021

Tenga opened this issue Dec 12, 2015 · 2 comments
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kind/feature Release Notes: **ADDED:**
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@Tenga
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Tenga commented Dec 12, 2015

Feature request:

Can you please add an event when a body is being transferred into a bodybag, that triggers at some point when both the bag and the body are present and has them both as arguments?

It would be nice to use it to set some variables onto the bodybag depending on the unit, so for example, you can identify a mission critical dead body that was converted to a bodybag.

Optional / discussion for potential changes to the bodybag system:

Additionally, I'm not sure how bad would it be to change the way bodybags work, to just hide the dead body and attach it to it's bodybag, in a similar manner as the cargo is currently attached to the vehicle it is in, so you could even "unpack" it from the body bag down the line.

@commy2 commy2 added the kind/feature Release Notes: **ADDED:** label Dec 12, 2015
@commy2 commy2 added this to the 3.5.0 milestone Dec 12, 2015
@commy2 commy2 self-assigned this Dec 12, 2015
@Tenga
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Tenga commented Dec 14, 2015

👍

@commy2
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commy2 commented Jan 5, 2016

Done. 3.5.0

@commy2 commy2 closed this as completed Jan 5, 2016
@PabstMirror PabstMirror modified the milestones: 3.4.2, 3.5.0 Jan 5, 2016
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