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Can you please add an event when a body is being transferred into a bodybag, that triggers at some point when both the bag and the body are present and has them both as arguments?
It would be nice to use it to set some variables onto the bodybag depending on the unit, so for example, you can identify a mission critical dead body that was converted to a bodybag.
Optional / discussion for potential changes to the bodybag system:
Additionally, I'm not sure how bad would it be to change the way bodybags work, to just hide the dead body and attach it to it's bodybag, in a similar manner as the cargo is currently attached to the vehicle it is in, so you could even "unpack" it from the body bag down the line.
The text was updated successfully, but these errors were encountered:
Feature request:
Can you please add an event when a body is being transferred into a bodybag, that triggers at some point when both the bag and the body are present and has them both as arguments?
It would be nice to use it to set some variables onto the bodybag depending on the unit, so for example, you can identify a mission critical dead body that was converted to a bodybag.
Optional / discussion for potential changes to the bodybag system:
Additionally, I'm not sure how bad would it be to change the way bodybags work, to just hide the dead body and attach it to it's bodybag, in a similar manner as the cargo is currently attached to the vehicle it is in, so you could even "unpack" it from the body bag down the line.
The text was updated successfully, but these errors were encountered: