Open-source realism mod for Arma 3
C++ SQF C CMake
Latest commit c6c5149 Jan 21, 2017 @jonpas jonpas committed on GitHub Merge pull request #4846 from acemod/rhFlashlightMapCompat
Add RH Acc Surefire flashlight map compatibility
Permalink
Failed to load latest commit information.
.github use https in PR tempalte Dec 27, 2016
addons Add orange map chemlight entry (#4839) Jan 19, 2017
docs [typofix] explosion -> explosive (#4816) Jan 11, 2017
extensions Advanced Ballistics - Improved spin drift calculation (#4755) Dec 9, 2016
extras Update blank component (#4711) Nov 25, 2016
optionals Add RH Acc Surefire flashlight map compatibility Jan 21, 2017
tools Fix reversed RHS compats - Close #4759 (#4760) Dec 20, 2016
.editorconfig Set LF line endings as default May 30, 2016
.gibot.yml Increase days inactive issues reminders Dec 4, 2016
.gitattributes Set .paa as binary May 30, 2016
.github_changelog_generator Add GitHub Changelog Generator configuration file (#4705) Nov 24, 2016
.gitignore Add GitHub Changelog Generator configuration file (#4705) Nov 24, 2016
.travis.yml Run documentation dependencies extractor on Travis deployment Aug 20, 2016
AUTHORS.txt Add Luigium to AUTHORS as requested. Jan 3, 2017
Arma3_workshop_addon.jpg Arma3_workshop_addon.jpg Jul 28, 2015
LICENSE FastRope Sounds - Fix Config, Merge PFEH, Add CC Attribution May 10, 2016
README.md Prep 3.8.3 Dec 12, 2016
ace_advanced_ballistics.dll Advanced Ballistics - Improved spin drift calculation (#4755) Dec 9, 2016
ace_advanced_ballistics_x64.dll Rebuild Dlls for x64 dev branch (#4765) Dec 15, 2016
ace_break_line.dll Update extensions Jun 21, 2016
ace_break_line_x64.dll Rebuild Dlls for x64 dev branch (#4765) Dec 15, 2016
ace_clipboard.dll Update extensions Jun 21, 2016
ace_clipboard_x64.dll Rebuild Dlls for x64 dev branch (#4765) Dec 15, 2016
ace_fcs.dll Update extensions Jun 21, 2016
ace_fcs_x64.dll Rebuild Dlls for x64 dev branch (#4765) Dec 15, 2016
ace_medical.dll Update extensions Jun 21, 2016
ace_medical_x64.dll Rebuild Dlls for x64 dev branch (#4765) Dec 15, 2016
ace_parse_imagepath.dll Update extensions Jun 21, 2016
ace_parse_imagepath_x64.dll Rebuild Dlls for x64 dev branch (#4765) Dec 15, 2016
logo_ace3_ca.paa add logo and mod.cpp Mar 15, 2015
meta.cpp Add protocol version to meta.cpp Feb 23, 2016
mod.cpp Prep 3.8.3 Dec 12, 2016

README.md

ACE3 Version ACE3 Issues ACE3 Downloads BIF Thread ACE3 License ACE3 Slack ACE3 Build Status

Requires the latest version of CBA A3.
Visit us on Twitter | Facebook | YouTube | Reddit

ACE3 is a joint effort by the teams behind ACE2, AGM and CSE to improve the realism and authenticity of Arma 3.

The project is entirely open-source and all contributions are welcome. Feel free to maintain your own custom version, so long as the changes you make are open to the public in accordance with the GNU General Public License (GPLv2).

The mod is built modularly, so almost any included PBO can be easily removed from the configuration. This way, a team can maintain its own tailored version of ACE3 by simply excluding any components they don't need, or those possibly in conflict with other mods. Modules themselves, e.g. the medical system, also include various customization options, allowing mission designers to tweak the overall experience.

Core features

  • Brand new 3D interaction/action system
  • Performance and reliability framework
  • Focus on modularity and customization
  • New flexible client and server settings & configuration
  • Improved medical system with various levels (basic/advanced) focus on gameplay/realism
  • Proper & consistent network-synced weather
  • Wind and weather-based ballistics
  • Captivity system
  • Explosives system, including different trigger types
  • Map screen improvements – marker placement and map tools
  • Logistics
  • Advanced missile guidance and laser designation

Additional features

  • Carrying and dragging
  • Realistic names for vehicles and weapons
  • A fire control system (FCS) for armored vehicles and helicopters
  • Realistic ballistics/FCS calculated in C/C++ extensions
  • Backblast area and overpressure simulation
  • Disposable launchers
  • Realistic G-forces
  • Vehicle locking
  • Realistic night and thermal vision modes
  • Magazine repacking
  • Realistic weapon overheating mechanic
  • Combat deafness (temporary loss of hearing) simulation
  • Improved interactions for AARs and ammo bearers
  • Adjustable sniper scopes
  • No idle animation with lowered weapon
  • No talking player avatar
  • Jumping over obstacles, climbing over walls and cutting down fences
  • Vector, MicroDAGR and Kestrel devices
    and much more...

Guides & how-tos

If you installed ACE3 but have trouble understanding how it all works, or where to start, read this first:

Contributing

You can help out with the ongoing development by looking for potential bugs in our code base, or by contributing new features. To contribute something to ACE3, simply fork this repository and submit your pull requests for review by other collaborators. Remember to add yourself to the author array of any PBO you will be editing and the AUTHORS.txt file; including a valid email address.

Please, use our Issue Tracker to report a bug, propose a feature, or suggest changes to the existing ones. See also:

Testing & building

To help us test the latest development changes, download our master branch (directly, or with git), then assemble a test build: