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SOG PF default loadouts backpacks disappearing (returns scope 1) #8252

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tyl3r99 opened this issue May 9, 2021 · 7 comments · Fixed by #9799
Closed

SOG PF default loadouts backpacks disappearing (returns scope 1) #8252

tyl3r99 opened this issue May 9, 2021 · 7 comments · Fixed by #9799
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@tyl3r99
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tyl3r99 commented May 9, 2021

Mods (complete and add to the following information):

  • Arma 3: 2.04
  • CBA: v3.15.3.210310
  • ACE3: 3.13.6

Description:
See video attached.
Loading default loadouts, the backpack disappears after the arsenal is refreshed.
attached is 4 default loadouts, I believe 2 of them work okay.

Steps to reproduce:
Follow [https://ace3mod.com/img/wiki/user/issue_flowchart.png](this flowchart)!

  1. Load the game with the following mods loaded
  • ACE
  • CBA
  • TFAR BETA
  1. Go on to Virtual Reality map in the editor and then place down a NATO Survivor
  2. Attached to this bug report are a few exported loadouts. import and save them as a default loadout
  3. You will see eventually that the icons for the backpacks disappear, and if you try and load these in. The bags are in fact gone.

Expected behavior:
Loadouts to load with the exported items.

Where did the issue occur?

  • Editor + MP Lan reproduced also

Log Files:

Additional context:

default loadouts.zip

Video: https://youtu.be/0rdTqkTKa_c

getNumber ("vn_b_pack_02_medic_m45_pl" call CBA_fnc_getItemConfig >> "scope") returned "1" (hidden)

[[["vn_m45","","","",["vn_m45_t_mag",36],[],""],[],["vn_hp","","","",["vn_hp_mag",13],[],""],["vn_b_uniform_sog_01_01",[["ACE_elasticBandage",20],["ACE_packingBandage",10],["ACE_fieldDressing",15],["ACE_bloodIV_250",2],["ACE_EarPlugs",1],["ACE_epinephrine",1],["ACE_morphine",5],["ACE_splint",4],["ACE_tourniquet",4]]],["vn_b_vest_sog_02",[["vn_hp_mag",2,13],["vn_m45_mag",5,36],["vn_v40_grenade_mag",3,3],["vn_m18_green_mag",3,1]]],["vn_b_pack_02_medic_m45_pl",[["ACE_EntrenchingTool",1],["ACE_elasticBandage",50],["ACE_packingBandage",30],["ACE_fieldDressing",15],["ACE_bloodIV_500",5],["ACE_bloodIV",10],["ACE_EarPlugs",3],["ACE_epinephrine",10],["ACE_surgicalKit",1],["ACE_splint",5],["ACE_tourniquet",6],["ACE_morphine",15],["ACE_personalAidKit",1]]],"vn_b_helmet_m1_03_01","",["vn_m19_binocs_grn","","","",[],[],""],["vn_b_item_map","","","vn_b_item_compass_sog","TFAR_microdagr",""]]] call ace_arsenal_fnc_verifyLoadout
returned...
[[["vn_m45","","","",["vn_m45_t_mag",36],[],""],[],["vn_hp","","","",["vn_hp_mag",13],[],""],["vn_b_uniform_sog_01_01",[["ACE_elasticBandage",20],["ACE_packingBandage",10],["ACE_fieldDressing",15],["ACE_bloodIV_250",2],["ACE_EarPlugs",1],["ACE_epinephrine",1],["ACE_morphine",5],["ACE_splint",4],["ACE_tourniquet",4]]],["vn_b_vest_sog_02",[["vn_hp_mag",2,13],["vn_m45_mag",5,36],["vn_v40_grenade_mag",3,3],["vn_m18_green_mag",3,1]]],["vn_b_pack_02_medic_m45_pl",[["ACE_EntrenchingTool",1],["ACE_elasticBandage",50],["ACE_packingBandage",30],["ACE_fieldDressing",15],["ACE_bloodIV_500",5],["ACE_bloodIV",10],["ACE_EarPlugs",3],["ACE_epinephrine",10],["ACE_surgicalKit",1],["ACE_splint",5],["ACE_tourniquet",6],["ACE_morphine",15],["ACE_personalAidKit",1]]],"vn_b_helmet_m1_03_01","",["vn_m19_binocs_grn","","","",[],[],""],["vn_b_item_map","","","vn_b_item_compass_sog","TFAR_microdagr",""]],0,0,[],[]]

SOG PF Bug ticket - https://feedback.bistudio.com/T158447

Screenshots:
N/a

@tyl3r99
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tyl3r99 commented May 9, 2021

added Video of bug

@tyl3r99
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tyl3r99 commented May 9, 2021

image

@tyl3r99
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tyl3r99 commented May 9, 2021

image

@commy2
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commy2 commented May 9, 2021

@commy2
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commy2 commented May 9, 2021

ace_arsenal_fnc_verifyLoadout should replace prefilled backpacks.

@tyl3r99
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tyl3r99 commented May 9, 2021

so after further investigation

it seems that my friend (who gave me those loadout codes) spawned in AI and saved their equipment. Potentially saving pre loaded backpacks that are not shown in the arsenal.

@commy2
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commy2 commented May 9, 2021

Do not close. This seems like a weird edge-case that could be handled better easily.

ace_arsenal_fnc_verifyLoadout should replace prefilled backpacks.

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