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Mk6 mortars break when rearming the entire static from a rearm point. #9179

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StormCircuit opened this issue Mar 29, 2023 · 7 comments · Fixed by #9255
Closed

Mk6 mortars break when rearming the entire static from a rearm point. #9179

StormCircuit opened this issue Mar 29, 2023 · 7 comments · Fixed by #9255
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@StormCircuit
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StormCircuit commented Mar 29, 2023

Mods (complete and add to the following information):
Arma 3: 2.12.150301
CBA: 3.15.8
ACE3: 3.15.2

Description:
Mk6 mortars break when using the wrong reload option from an ammo truck. In other words, an ammo truck gives a user, who is close enough to a mortar, the option to rearm the mortar vehicle even with CSW reloading enabled (see screenshots).

Steps to reproduce:
Enable ammo handling for CSW
Plop mortar and ammo truck down somehow (or assemble, both had issue)
Move mortar near truck (or otherwise get it there)
Try to rearm the entire mortar "vehicle". In other words, you should have the option to rearm the actual mortar vehicle IN ADDITION to the working option of just pulling out a certain type of round.
Observe that mortar no longer can be reloaded by the barrel or any other way after rearming the vehicle from the rearm point

Expected behavior:
For the truck to not present the reload option for the entire mortar when using CSW ammo handling

Where did the issue occur?
Dedicated

Log Files:
Let me know if you need them as digging up logs is a pain for my system. Can do if asked though.

Additional context:
Tried in Overthrow Altis and in KP Liberation, both had issue.

Screenshots:
https://imgur.com/a/612W4Da

@StormCircuit
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Discussion occured on ACE discord where someone more talented than me managed to find the magazines actually loaded in the weapon (I think? I don't actually understand arma scripting):
https://discord.com/channels/976165959041679380/976224710385877002/1090707911493296158

@killerswin2
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https://youtu.be/GbpCPKPzDHc video of reproduction

@markooff
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markooff commented Apr 1, 2023

The same problem, but NOT THE SAME REASON :)

The situation (described ABOVE) - has a reason in not working features for handling the ammunition - in MK6 MORTAR ! (in other types of mortars like RHS M252 or Podnos - everything work OK )

Even if You want to rearm Your Mk6 MANUALLY (!) - you cannot find a point (ACE3 - interaction point) for ammunition handling on it.

Below is a video showing this problem precisely :
https://youtu.be/2d_S3QHm4g4

On the left there is Mk6 (placed from Zeus) - in center there are 2 ammunition crates (each filled with 20 shells) - and on the right side there is M252 mortar where everything works fine

@markooff
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markooff commented Apr 1, 2023

SO QUICK solution for TODAY - is NOT TO USE MK6 mortar in JOPs !!!

" If You have a such problem and You'll need to use mortar-fire :) - just use RHS MORTARS INSTEAD :) :D "

@Wakbub
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Wakbub commented Apr 6, 2023

This is known for three years and a dupe of #7372.

@markooff
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[qu] " Unable to reload MK19 mortar " [/qu]
:) not quite - but indeed looks similiar ...
And - perhaps this has the same reason then ammo-handling problem in Mk6.

Moreover AFAIR - together with my Team - I don't remember a time more than 3-4 months ago that such a problem affected the Mk6. It may sounds a bit strange (I know) :) but indeed, during last 3-4 years of using an our mortar componnent (sometimes masively) in JOPs and trainings - I think, we should find it earlier....

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5 participants