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Mods (complete and add to the following information):
Arma 3:2.16 [e.g. 1.00 stable, rc, dev]
CBA:3.x17.0 [e.g. 3.0.0 stable, commit hash]
ACE3:3.17.0 [e.g. 3.0.0 stable, commit hash]
Description:
When the Mission is set during a High Fog Scenario while night time, players will see further when using NVG's due to ACE Nightvision's FogScaling. Changing the Values doesnt make a difference, especially on elevated terrain (tested on 800m ASL).
Also, when testing, i noticed that Fog Scaling doesn't take FogParams into account, meaning the fogBase remains at sealevel.
Since NVG dont see through FOG, (at least, as far as i know), they should ether not affect the fog at all, or at most, worsen the visibility.
Expected behavior: 1) Ability to Disable Fog Scaling! FogScaling of 0.0 seems to be turning the effect off and retain previous FogParams.
2) Adaptation setFog usage. Take previous FogParams into account.
idk if its better to just "multiply the current fog setting" or if its more desired to say "if the fog is further away then the expected fog scaling, then apply fog scaling" and "if the fog is already closer then fog scaling, have the current fog persist."
Where did the issue occur?
Editor (Singleplayer)
Screenshots:
FOG w/o NVG:
Fog w/ NVG - NVG Fog Scaling: 2.0
Fog w/ NVG - NVG Fog Scaling: 1.0
Fog w/ NVG - NVG Fog Scaling: 0.1
Fog w/ NVG - NVG Fog Scaling: 0.0
The text was updated successfully, but these errors were encountered:
Mods (complete and add to the following information):
2.16
[e.g. 1.00 stable, rc, dev]3.x17.0
[e.g. 3.0.0 stable, commit hash]3.17.0
[e.g. 3.0.0 stable, commit hash]Description:
When the Mission is set during a High Fog Scenario while night time, players will see further when using NVG's due to ACE Nightvision's FogScaling. Changing the Values doesnt make a difference, especially on elevated terrain (tested on 800m ASL).
Also, when testing, i noticed that Fog Scaling doesn't take FogParams into account, meaning the fogBase remains at sealevel.
Since NVG dont see through FOG, (at least, as far as i know), they should ether not affect the fog at all, or at most, worsen the visibility.
Expected behavior:
1) Ability to Disable Fog Scaling!FogScaling of 0.0 seems to be turning the effect off and retain previous FogParams.2) Adaptation setFog usage. Take previous FogParams into account.
idk if its better to just "multiply the current fog setting" or if its more desired to say "if the fog is further away then the expected fog scaling, then apply fog scaling" and "if the fog is already closer then fog scaling, have the current fog persist."
Where did the issue occur?
Editor (Singleplayer)
Screenshots:
FOG w/o NVG:
Fog w/ NVG - NVG Fog Scaling: 2.0
Fog w/ NVG - NVG Fog Scaling: 1.0
Fog w/ NVG - NVG Fog Scaling: 0.1
Fog w/ NVG - NVG Fog Scaling: 0.0
The text was updated successfully, but these errors were encountered: