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Godot-FilteredEdits

Extends base nodes LineEdit and TextEdit with FilteredLineEdit and FilteredTextEdit, respectively, to filter user input. It also allows numeric text value clamping.

If you download the full repository, you will get a small showcase project.

Consider to download Widgets instead of this addon if you will use it.


Features:

  • Filtering. Filters user input according to filter_mode. Filter modes:
    • none: no filter.
    • no-num: no 0-9 characters.
    • +0i: positive or zero integer.
    • i: integer.
    • +0f positive or zero float.
    • f float.
  • Clamping.FilteredLineEdit.clamp_text, FilteredTextEdit.clamp_line, FilteredTextEdit.clamp_lines to clamp values.
  • Autocompletion. If there is no text and you press -/. (in the right filter_mode) it will write -0/0. respectively. Similarly, if you delete 0 from -0/0. the -/. will also be deleted.

Notes:

  • You might also find useful LineEdit.virtual_keyboard_enabled and LineEdit.virtual_keyboard_type. TextEdit.virtual_keyboard_enabled is there but TextEdit.virtual_keyboard_type is not (Godot 4.1), see this. Also, consider that the user could use the physical keyboard to introduce undesired characters.
  • "." and "-" count as characters in FilteredLineEdit.max_length.
  • I requested filter features to be implemented in base Godot, that would require changing base node signals. Meanwhile, I created this workaround.

Known issues


Assets

All non-Godot icons has been downloaded form Pictogrammers.