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Moonshooters

This was a project I made as part of a coding test for a job interview. The premise was simple: build a classic SHMUP that had a basic loop and a high score board.

The project should be run in portrait mode, or else the autolayout will likely break.

Features

  • Selectable player ships with different visuals and characterisitcs
  • Different enemies with their own shot patterns and wave deployments
  • Story mode which is identical every time, and features a dynamic scrolling background and a boss fight
  • Endless mode that spawns enemy waves until the player exhausts their lives
  • High score board which tracks scores from both story and endless mode

Screenshots

Screen Shot 2021-10-12 at 11 27 35 AM

Screen Shot 2021-10-12 at 11 28 03 AM

Screen Shot 2021-10-12 at 11 29 13 AM

Screen Shot 2021-10-12 at 11 30 22 AM

Asset References

  • All visual assets from Kenney
  • Audio assets self-generated via sfxr

About

A unity game that I built as a code test.

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