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Fix various bugs in determineInitialMove #61
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…rom its hand when it plays with a largest meld over 30
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Looks bueno to me.
…layer's hand when it does not have a single largest meld >= 30
// Otherwise, adds as many melds as possible to workspace such that total points >= 30 | ||
int totalTileValue = 0; | ||
int totalTileValue = 0; |
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Remove this big space?
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Good job! One small nit
Fixes #60
Fixes #62