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CachedObjectBehaviour.cs
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CachedObjectBehaviour.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.SceneManagement;
namespace Gemserk.Leopotam.Ecs
{
public class CachedObjectBehaviour<T> : MonoBehaviour where T : MonoBehaviour
{
private static readonly List<T> instances = new ();
public static List<T> Instances => instances;
public static T Default => instances[0];
public static T GetByName(string name)
{
return instances.First(i => i.name.Equals(name, StringComparison.OrdinalIgnoreCase));
}
public static T GetByTag(string tag)
{
return instances.First(i => i.tag.Equals(tag, StringComparison.OrdinalIgnoreCase));
}
public static T GetByScene(Scene scene)
{
return instances.First(i => i.gameObject.scene == scene);
}
public static T GetBySceneName(string name)
{
return instances.First(i => i.gameObject.scene.name.Equals(name, StringComparison.OrdinalIgnoreCase));
}
protected virtual void Awake()
{
instances.Add(gameObject.GetComponent<T>());
}
protected virtual void OnDestroy()
{
instances.Remove(gameObject.GetComponent<T>());
}
}
}