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acoppes/README.md

Hi there 👋, I am a professional Game Dev Engineer with passion about game development and programming. Here is my personal site.

Some of my core values:

  • Collaboration, teamwork and growing together.
  • Psychological safety by treating others and being treated as peers and by generating space to talk.
  • Continuous improvement and empowerment by listening to each other and removing waste.
  • Generate trust by being transparent and having good communication skills.
  • I don't believe in separated roles with separated responsibilities but I do believe in having different knowledge and points of view and achieving excellence by interacting to find the best value from them.

I believe in Agile and XP, some of my favorite development best practices:

  • Continuous delivery
  • Test driven development
  • Pair programming (in game dev, I prefer the name Pair working in something, could be a programmer or an artist or whatever)

I love game jams, I have games at itch.io and at gemserk website.

Here are some examples:

I worked at Ironhide Game Studio as Lead Game Engineer on Iron Marines Invasion, Iron Marines, and as Programmer in some of the Kingdom Rush game series too.

Previously, I worked at Gemserk with rgarat where we created lots of game prototypes using and collaborating with open source projects like LWJGL and LibGDX (among others) and learned a lot. We ended up porting Clash of the Olympians to mobile devices.

I have some personal open source projects too like a selection history plugin for Unity.


Big fan of git and Github, using it in different projects since it was released I believe, here are my stats which I am super proud of:

stats

my top-langs used

Profile Visit Count

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Popular repositories Loading

  1. unity-history-window unity-history-window Public

    A simple selection history window for Unity.

    C# 294 24

  2. unity-gameobject-brush unity-gameobject-brush Public

    Unity's Editor GameObjects Paint Tool for 2D Games. It contains both a custom window for objects palette + a customizable brush for paining.

    C# 41 1

  3. unity-refactoring-tools unity-refactoring-tools Public

    Code + examples for Refactoring Data stored in Unity Prefabs, Scenes and other Assets

    C# 31 3

  4. deterministicgame deterministicgame Public

    This is just a test project to understand how to create a deterministic lockstep framework for a simplified RTS

    C# 23 4

  5. UnityUIGuidesAndRulers UnityUIGuidesAndRulers Public

    Just some easy gizmos to draw ui rulers to help implement ui

    C# 22 4

  6. unity-bitmasktypes unity-bitmasktypes Public

    Unity generated Bitmask types usign ScriptableObjects for fast comparisons

    C# 17 1