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refactor!: Make Navigator use a config struct (#826)
Navigator currently has a number of members that act as configuration properties. In order to comply with our general philosophy to use nested `Config` structs for these kinds of properties, this PR adds `Navigator::Config`. BREAKING CHANGE: The constructor and public members of `Acts::Navigator` changes. When before it could be created like ```cpp Acts::Navigator nav{tGeometry}; nav.resolveSensitive = true; nav.resolveMaterial = true; nav.resolvePassive = true; ``` it must now be created like ```cpp Acts::Navigator::Config cfg; cfg.trackingGeometry = tGeometry; nav.resolveSensitive = true; nav.resolveMaterial = true; nav.resolvePassive = true; Acts::Navigator nav{cfg}; ``` Since `trackingGeometry` is the first member of `Acts::Navigator::Config`, if you don't want to change the `resolve*` values, you can also write ```cpp Acts::Navigator nav{{tGeometry}}; ```
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