Some flash size optimizations related to string0.c (implementation of str/mem functions) #6397
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This saves 124 bytes on trinket m0, though at some performance cost (I didn't measure). On "full build"s it saves 24 bytes, the rest is only saved on small builds.
Taking just the extra memset() removal part of the patch saves 24 bytes of flash, removing the int-at-a-time optimization from string0 saves 100.
It's lightly tested on a pygamer with the de-optimization manually enabled (it wouldn't be enabled on a pygamer by default).