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Why Pulchra?

Experience livecoding with 3D shapes in modern extent!

The origins of Pulchra

It was one winter day in 2022. The production manager of A4, a space for contemporary culture in Bratislava, realized that he did not know about any language for generating 3D computer graphics.

At that time, we were attending a course called Music in the digital space - how to live code. One of the languages we were learning was Punctual, live coding system for 2D visuals.

After a while, it came out! The idea was to design a language which would take all advantages of Fluxus, one of the first languages for 3D graphics. Lying on the beach in Croatia, I started to write first lines of code for the environment.
Try it there! (on computer, of course)
See the docs

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Live coding language for 3D graphics

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