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24: Actually begin render passes r=grovesNL a=kvark For now, we create the render pass and the frame buffer in place. Of course, we'd need to cache it properly, but this is blocked on W3C discussions on the API side. With this PR, the Rust example is able to create a texture and run a render pass on it, all without a single Vulkan validation error 🎉 Co-authored-by: Dzmitry Malyshau <dmalyshau@mozilla.com>
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Original file line number | Diff line number | Diff line change |
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lunarg_core_validation.debug_action = VK_DBG_LAYER_ACTION_LOG_MSG | ||
lunarg_core_validation.report_flags = error,warn,perf | ||
lunarg_core_validation.log_filename = stdout | ||
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lunarg_object_tracker.debug_action = VK_DBG_LAYER_ACTION_LOG_MSG | ||
lunarg_object_tracker.report_flags = error,warn,perf | ||
lunarg_object_tracker.log_filename = stdout | ||
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lunarg_parameter_validation.debug_action = VK_DBG_LAYER_ACTION_LOG_MSG | ||
lunarg_parameter_validation.report_flags = error,warn,perf | ||
lunarg_parameter_validation.log_filename = stdout | ||
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google_threading.debug_action = VK_DBG_LAYER_ACTION_LOG_MSG | ||
google_threading.report_flags = error,warn,perf | ||
google_threading.log_filename = stdout | ||
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google_unique_objects.debug_action = VK_DBG_LAYER_ACTION_LOG_MSG | ||
google_unique_objects.report_flags = error,warn,perf | ||
google_unique_objects.log_filename = stdout |
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