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windriver.cxs
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windriver.cxs
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' author: Sascha Schmidt
Import minib3d
'' Constants
' shader parameter type
Const SHADER_PARAMETER_TYPE_VOID = 0
Const SHADER_PARAMETER_TYPE_BOOL = 1
Const SHADER_PARAMETER_TYPE_INT = 2
Const SHADER_PARAMETER_TYPE_FLOAT = 3
Const SHADER_PARAMETER_TYPE_STRING = 4
Const SHADER_PARAMETER_TYPE_TEXTURE = 5
Const SHADER_PARAMETER_TYPE_TEXTURE1D = 6
Const SHADER_PARAMETER_TYPE_TEXTURE2D = 7
Const SHADER_PARAMETER_TYPE_TEXTURE3D = 8
Const SHADER_PARAMETER_TYPE_TEXTURECUBE = 9
' shader parameter class
Const SHADER_PARAMETER_CLASS_SCALAR = 0
Const SHADER_PARAMETER_CLASS_VECTOR = ( SHADER_PARAMETER_CLASS_SCALAR + 1 )
Const SHADER_PARAMETER_CLASS_MATRIX_ROWS = ( SHADER_PARAMETER_CLASS_VECTOR + 1 )
Const SHADER_PARAMETER_CLASS_MATRIX_COLUMNS = ( SHADER_PARAMETER_CLASS_MATRIX_ROWS + 1 )
Const SHADER_PARAMETER_CLASS_OBJECT = ( SHADER_PARAMETER_CLASS_MATRIX_COLUMNS + 1 )
Const SHADER_PARAMETER_CLASS_STRUCT = ( SHADER_PARAMETER_CLASS_OBJECT + 1 )
' cull modes
Const CULL_NONE = 1
Const CULL_FRONT = 2
Const CULL_BACK = 3
' fill modes
Const FILL_WIREFRAME = 2
Const FILL_SOLID = 3
' texture filtering
Const FILTER_MIN_MAG_MIP_POINT = 0
Const FILTER_MIN_MAG_POINT_MIP_LINEAR = $1
Const FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT = $4
Const FILTER_MIN_POINT_MAG_MIP_LINEAR = $5
Const FILTER_MIN_LINEAR_MAG_MIP_POINT = $10
Const FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR = $11
Const FILTER_MIN_MAG_LINEAR_MIP_POINT = $14
Const FILTER_MIN_MAG_MIP_LINEAR = $15
Const FILTER_ANISOTROPIC = $55
Const TEXTURE_ADDRESS_WRAP = 1
Const TEXTURE_ADDRESS_MIRROR = 2
Const TEXTURE_ADDRESS_CLAMP = 3
Const TEXTURE_ADDRESS_BORDER = 4
Const TEXTURE_ADDRESS_MIRROR_ONCE = 5
'' Blend factors, which modulate values for the pixel shader and render target.
Const BLEND_ZERO = 1
Const BLEND_ONE = 2
Const BLEND_SRC_COLOR = 3
Const BLEND_INV_SRC_COLOR = 4
Const BLEND_SRC_ALPHA = 5
Const BLEND_INV_SRC_ALPHA = 6
Const BLEND_DEST_ALPHA = 7
Const BLEND_INV_DEST_ALPHA = 8
Const BLEND_DEST_COLOR = 9
Const BLEND_INV_DEST_COLOR = 10
Const BLEND_SRC_ALPHA_SAT = 11
Const BLEND_BLEND_FACTOR = 14
Const BLEND_INV_BLEND_FACTOR = 15
Const BLEND_SRC1_COLOR = 16
Const BLEND_INV_SRC1_COLOR = 17
Const BLEND_SRC1_ALPHA = 18
Const BLEND_INV_SRC1_ALPHA = 19
'' RGB or alpha blending operation.
Const BLEND_OP_ADD = 1
Const BLEND_OP_SUBTRACT = 2
Const BLEND_OP_REV_SUBTRACT = 3
Const BLEND_OP_MIN = 4
Const BLEND_OP_MAX = 5
'' Interfaces
Interface IGraphics
Method Create(flags=0)
Method Dispose()
Method Reset()
Method GetVersion:Float()
Method CreateTexture:ITexture(width,height,format,flags)
Method CreateMesh:IMesh()
Method CreateShader:IShader()
Method CreateRendertarget:IRendertarget(width,height, format, flags)
Method CreateRasterizerState:IRasterizerState(cullMode, fillMode, scissorTest?)
Method CreateSamplerState:ISamplerState(filter, u,v, w ,maxAnisotropy,bias#)
Method CreateDepthStencilState:IDepthStencilState(depthBufferEnable?, depthBufferWriteEnable?)
Method CreateBlendState:IBlendState(enable, srcBlend, descBlend, blendOp, srcAlphaBlend, descAlphaBlend, blendAlphaOp)
Method SetTexture(index, t:ITexture)
Method SetShader(shader:IShader)
Method SetMesh(mesh:IMesh)
Method SetRendertarget(index,rt:IRendertarget)
Method SetRasterizerState(rs:IRasterizerState)
Method SetSamplerState(index,st:ISamplerState)
Method SetDepthStencilState(ds:IDepthStencilState)
Method SetBlendState(bs:IBlendState)
End
Interface IIRasterizerState
Method Dispose()
End
Interface IISamplerState
Method Dispose()
End
Interface IIDepthStencilState
Method Dispose()
End
Interface IIBlendState
Method Dispose()
End
Interface IMesh
Method Create(flags)
Method Dispose()
Method SetVertices()
Method SetIndices()
End
Interface ITexture
Method Create(width, height, format, flags)
Method Dispose()
Method Update(index,tex:Pixmap)
End
Interface IShader
Method Load(filename:String)
Method Parameters:ShaderParameterCollection() Property
Method Name:String()
Method Bind()
Method Apply()
Method Release()
Method Update()
End
Interface IShaderParameter
Method Name:String() Property
Method ParameterType:Int() Property
Method ParameterClass:Int() Property
Method Elements:IShaderParameter[]() Property
Method StructureMembers:IShaderParameter[]() Property
Method RowCount:Int() Property
Method ColumnCount:Int() Property
Method Index:Int() Property
Method Size:Int() Property
Method SetValue:Void(value:Int)
Method SetValue:Void(value:Float)
Method SetValue:Void(value:Vector)
Method SetValue:Void(value:Matrix)
Method SetValue:Void(value:Int[])
Method SetValue:Void(value:Float[])
Method SetValue:Void(v0#,v1#)
Method SetValue:Void(v0#,v1#,v2#)
Method SetValue:Void(v0#,v1#,v2#,v3#)
Method SetValue:Void(v0%,v1%)
Method SetValue:Void(v0%,v1%,v2%)
Method SetValue:Void(v0%,v1%,v2%,v3%)
Method SetValue:Void(v0?)
Method SetValue:Void(v0?,v1?)
Method SetValue:Void(v0?,v1?,v2?)
Method SetValue:Void(v0?,v1?,v2?, v3?)
End
Interface IShaderMatrices
Method ProjectionMatrix(m:Matrix)
Method ViewMatrix(m:Matrix)
Method WorldMatrix(m:Matrix)
Method EyePosition(x#,y#,z#)
End
Interface IShaderFog
Method FogEnabled(val?)
Method FogColor(r#,g#,b#)
Method FogRange(near#, far#)
End
Interface IShaderColor
Method VertexColorEnabled(val?)
Method DiffuseColor(r#,g#,b#,a#)
Method AmbientColor(r#,g#,b#)
Method Shine(val#)
Method ShinwPower(val#)
End
Interface IShaderTexture
Method TexturesEnabled(val?)
Method TextureBlend(index, blend)
Method TextureTransform(index, tex_u_pos#,tex_v_pos#, tex_u_scale#, tex_v_scale# , tex_ang#, coords)
Method TextureCount(count)
End
Interface IShaderLights
Method LightingEnabled(val?)
Method AddLight(light:TLight)
Method RemoveLight(light:TLight)
Method ClearLights()
End
''
'' driver util
''
Class ShaderParameterCollection Extends List<IShaderParameter>
Field _map:= New StringMap<IShaderParameter>
Method Clear()
Super.Clear()
_map.Clear()
End
Method AddLast:list.Node<IShaderParameter>(p:IShaderParameter)
If Not _map.Contains(p.Name) then
_map.Set(p.Name,p)
Return Super.AddLast(p)
End
End
Method AddFirst:list.Node<IShaderParameter>(p:IShaderParameter)
If Not _map.Contains(p.Name) then
_map.Set(p.Name,p)
Return Super.AddFirst(p)
End
End
Method Get:IShaderParameter(name:String)
Local p:= _map.Get(name)
If Not p Then
Error "ShaderParameterCollection: Failed to get parameter " + name
End
Return p
End
Method Contains?(p:IShaderParameter)
Return _map.Contains(p.Name)
End
End
Function PrintShader:Void(shader:IShader)
Print "Shader: " + shader.Name
Print "- Parameters:"
For Local param:= Eachin shader.Parameters
Print " - Parameter "
PrintShaderParameter(param, "~t")
End
End
Function PrintShaderParameter:Void(param:IShaderParameter, tab:String)
Print tab+" - Name: " + param.Name
Print tab+" - Columns: " + param.ColumnCount
Print tab+" - Rows: " + param.RowCount
Print tab+" - Class: " + ParameterClassToString(param.ParameterClass)
Print tab+" - Type: " + ParameterTypeToString(param.ParameterType)
If param.Elements.Length Then
Print tab+" - Elements: "
For Local p:= Eachin param.Elements
Print tab+" - Element: "
PrintShaderParameter(p, tab+"~t")
End
ElseIf param.StructureMembers.Length Then
Print tab+" - StructureMembers: "
For Local p:= Eachin param.StructureMembers
Print tab+" - Member: "
PrintShaderParameter(p, tab+"~t")
End
End
End
Function ParameterTypeToString:String(t:Int)
Select t
Case SHADER_PARAMETER_TYPE_VOID
Return "SHADER_PARAMETER_TYPE_VOID "
Case SHADER_PARAMETER_TYPE_BOOL
Return "SHADER_PARAMETER_TYPE_BOOL "
Case SHADER_PARAMETER_TYPE_FLOAT
Return "SHADER_PARAMETER_TYPE_FLOAT "
Case SHADER_PARAMETER_TYPE_STRING
Return "SHADER_PARAMETER_TYPE_STRING "
Case SHADER_PARAMETER_TYPE_TEXTURE
Return "SHADER_PARAMETER_TYPE_TEXTURE "
Case SHADER_PARAMETER_TYPE_TEXTURE2D
Return "SHADER_PARAMETER_TYPE_TEXTURE2D "
Case SHADER_PARAMETER_TYPE_TEXTURE3D
Return "SHADER_PARAMETER_TYPE_TEXTURE3D "
Case SHADER_PARAMETER_TYPE_TEXTURECUBE
Return "SHADER_PARAMETER_TYPE_TEXTURECUBE "
default
Return "Not implemented"
End
End
Function ParameterClassToString:String(c:Int)
Select c
Case SHADER_PARAMETER_CLASS_SCALAR
Return "SHADER_PARAMETER_CLASS_SCALAR "
Case SHADER_PARAMETER_CLASS_VECTOR
Return "SHADER_PARAMETER_CLASS_VECTOR "
Case SHADER_PARAMETER_CLASS_MATRIX_ROWS
Return "SHADER_PARAMETER_CLASS_MATRIX_ROWS "
Case SHADER_PARAMETER_CLASS_MATRIX_COLUMNS
Return "SHADER_PARAMETER_CLASS_MATRIX_COLUMNS "
Case SHADER_PARAMETER_CLASS_OBJECT
Return "SHADER_PARAMETER_CLASS_OBJECT "
Case SHADER_PARAMETER_CLASS_STRUCT
Return "SHADER_PARAMETER_CLASS_STRUCT "
default
Return "Not implemented"
End
End