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minib3d + cerberus (ex-monkey) TO USE: Download and unzip full directory. Rename resulting directory as "minib3d". Copy to the Cerberus/modules/ directory. v0.42.1 - updated for Cerberus, removed Flash, XNA targets v0.42 - bug fixes: texture fixes, collision fixes, mobile glcontext fixes v0.41 - bug fixes: FreeEntity(), Flash11 updates v0.40 - android opts, collision opts v0.39 - multi-shaders & bug fixes v0.38 - preloader changes v0.37 - unified EffectState all targets v0.36.2 - alpha testing, bug fixes v0.35.1 - spot bug fixes, including collision bug fixes v0.35 - mojo emulation, camera scissor v0.34 - B3D loader fixes v0.33 - MMD/PC2 file load, TPixmap read/write, collisions, bug fixes v0.32 - programmable bones, Draw(x,y) for screen, loads of bugs and stability fixes v0.31 - update to work with monkey v66, bug fixes. v0.30 - new targets, Html5, XNA, opengl2.0, GPU shaders v0.20 - new render encapsulation allows new render targets (opengles2.0, WebGL, etc.) v0.14 - TTexture, animated textures, texture fixes v0.13 - TPick, TCollisions accuracy and speed increase v0.12 - fixed Gluproject, alpha sorting; fixed OBJ loader, B3D Loader; Base64 Android; LoadMesh fixes v0.11 - fixes: faster TPick; ClearWorld(); TText added centering align; OBJ loader for multiple coordinates; Base64 Loader fix for ARM data alignment (works on iPhone, iPad) v0.10 - first release original minib3d (c) Simon Harrison monkey version (c) Adam Piette cerberus version (c) Adam Piette xna, dx11 version (c) Sascha Schmidt AGAL miniassembler Copyright (c) 2011, Adobe Systems Incorporated. All rights reserved. various contributions through many authors This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely.