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3d graphics engine + framework for monkey coders
http://monkey-x.com
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README
minib3d+monkey
v0.42 - bug fixes: texture fixes, collision fixes, mobile glcontext fixes
v0.41 - bug fixes: FreeEntity(), Flash11 updates
v0.40 - android opts, collision opts
v0.39 - multi-shaders & bug fixes
v0.38 - preloader changes
v0.37 - unified EffectState all targets
v0.36.2 - alpha testing, bug fixes
v0.35.1 - spot bug fixes, including collision bug fixes
v0.35 - mojo emulation, camera scissor
v0.34 - B3D loader fixes
v0.33 - MMD/PC2 file load, TPixmap read/write, collisions, bug fixes
v0.32 - programmable bones, Draw(x,y) for screen, loads of bugs and stability fixes
v0.31 - update to work with monkey v66, bug fixes.
v0.30 - new targets, Html5, XNA, opengl2.0, GPU shaders
v0.20 - new render encapsulation allows new render targets (opengles2.0, WebGL, etc.)
v0.14 - TTexture, animated textures, texture fixes
v0.13 - TPick, TCollisions accuracy and speed increase
v0.12 - fixed Gluproject, alpha sorting; fixed OBJ loader, B3D Loader; Base64 Android; LoadMesh fixes
v0.11 - fixes: faster TPick; ClearWorld(); TText added centering align; OBJ loader for multiple coordinates;
Base64 Loader fix for ARM data alignment (works on iPhone, iPad)
v0.10 - first release
original minib3d (c) Simon Harrison
monkey version (c) Adam Piette
xna, dx11 version (c) Sascha Schmidt
AGAL miniassembler Copyright (c) 2011, Adobe Systems Incorporated. All rights reserved.
various contributions through many authors
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely.