-
Notifications
You must be signed in to change notification settings - Fork 172
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Unable to compile shader while creating minimal image #83
Comments
This is a known issue in Unreal Engine 4.25.0 under Linux, and my understanding is that a fix is already implemented and slated for release in Unreal Engine 4.25.1 |
Ouch, sorry for reporting it to you then! (Once again, this project is awesome). But I don't have (still) found this bug reported elsewhere. |
I can't seem to find an official bug report, but it's been mentioned several times (including by myself) on the |
This looks to be the commit for the fix: https://github.com/EpicGames/UnrealEngine/commit/bd2e8d2ff2a0eba120bafe935ac1b9661026019f |
This commit was also mentioned as fixing a similar shader compilation issue that was triggering a segfault: https://github.com/EpicGames/UnrealEngine/commit/4627d4f75bc88b5aab189e1155e6a1a8a2939f29 |
Uh nice! I didn't know there is an official discord - just joined! (and I'll be monitoring the #linux channel). Ok thank you very much for your help 👍 if the 4.25.1 get's released soon I'll just wait (I have some week of buffer for migrate the project I'm working on); otherwise I'll cherry-pick the commit you kindly shared with me. (I guess this issue can be closed since it's not related with eu4-docker at all. Or maybe, you could warn the Linux users that if they are trying to build the 4.25.0 they should cherry-pick or abort) |
Closing this issue, since 4.25.1 includes the fix and works correctly. As always, users are encouraged to use the latest point release for any given Unreal Engine version, and to be wary of .0 releases when building the ue4-full image due to their rocky track record when it comes to Installed Builds of the Engine. (As an example, both 4.20.0 and 4.22.0 had issues with Installed Builds, under Windows and Linux respectively.) |
I'm building a Linux container with unreal engine 4.25. I'm using a custom version of the engine, but the changes are really minimal and have practically nothing to do with shaders.
However, while running this line of the Dockerfile:
I got these errors that make the compilation to fail.
Any guess about what's going on? I'm trying to reproduce the same problem on Windows in the meantime (but it is painful because I go out of space often)
The text was updated successfully, but these errors were encountered: