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This repository has been archived by the owner on Feb 6, 2023. It is now read-only.

Releases: adct-the-experimenter/binaural-audio-editor

Continuous build

Binaural Audio Editor version 1.5

01 Jan 23:45
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-Added ability to save and load data from an XML file.
-Included labelled active sound producer toolbar for accessibility.

Binaural Audio Editor version 1.4

24 Aug 00:32
4d2dcb6
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  • Added ability to move an individual sound producers with I,J,K,L,U,O keys. Sound producers must have free roam enabled.

Binaural Audio Editor v1.3.1

02 Aug 22:16
e5e495d
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Fixed missing scrollbar issue and added shortcut key for setting audio for last soundproducer created on last soundproducer track.

Binarual Audio Editor version 1.3

25 Jul 18:43
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-Added new effect zone, Echo Zone.
-Added new properties for EAX Reverb.
-Fixed bug that caused crash when previewing an effect.
-Split EAX Reverb and Standard Reverb into different effects for edited.
-Implemented check for parameters in effect zones to prevent a non-working effect.

Binaural Audio Editor Version 1.2

15 Mar 23:14
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Binaural-Audio-Editor-Windows-64bit-v1p2.zip
-Added editing of reverb zone properties.

-Added documents that explain the sound properties of reverb zones. Taken from excerpts of the OpenAL Effects Extension Guide here. https://kcat.strangesoft.net/misc-downloads/Effects%20Extension%20Guide.pdf

-Changed the color of the listener to make it easy to distinguish from the background.

v1.1.1

27 Feb 19:31
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Added transparency to reverb zones and increased the max size of the zones from 10.00 to 30.00.

Binaural Audio Editor v1.1

04 Feb 17:37
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Added reverb zones to implement 3D spatial audio reverb effect and added preview of reverb zone effect to GUI.

Version 1.0 of Binaural Audio Editor

03 Sep 20:57
c4e2761
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In this version, much of the goals for this project have been realized.

  • Audio can be loaded.
  • A timeline was implemented to control sound producers, listener, and playback.
  • Multiple tracks can be made to control sound producers.
  • Multiple sounds can be spatialized in 3D and played in sync.