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---THANKS FOR TRYING SPACECRATE A SILLY BUT SERIOUS ATTEMPT TO ADD CONTENT TO ENDLESS SKY!---
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- WHAT TO EXPECT FROM SPACECRATE

SpaceCrate is a trade mod focused on lucrative deals from a trade planet perspective.
In Alpha Centauri you'll find a rich planet called X-283N1 whose people are obsessed with
trade and exports. An implied silly 'narrative' exists appointing Arnan (me) as its CEO
running the place. The people on X-283N1 love trade and exports so much that they have no
time for petty politics. All they want is to ship stuff to the galaxy. And they're willing
to pay.

Their obsession with exports requires a lot of imports as well. Notably raw materials. You
will find Bulk Deliveries aimed at X-283N1 throughout many systems, as well as prospecting
passengers who want to travel to the planet to find a new career. This in turn results in
shipments of all sizes being ready for export. Higher paying and more challenging jobs are
unlocked as your reputation and combat rating goes up.

You gain reputation with SpaceCrate Inc. by doing jobs and to some extend killing pirates.
Once your reputation is sufficiently high CEO Arnan sends out a recruiter to give you a job
with a salary through a basic story line. Completing the story line successfully will
unlock employee missions, which are larger and riskier jobs normally reserved for the inner
circle of SpaceCrate.

Other than a few illicit jobs you will not find fighting missions or other combat related
activities in this plugin as that is not what this mod is for. Instead the mod relies on
already available mechanics to create a (pirate) threat for your growing merchant fleet.
The planet does have a sizable defense force that will attack you like a bunch of mad
pirates should you contest the planet. Some jobs require a combat rating to be offered.

You'll see CEO Arnan fly in and around Alpha Centauri in his ship 'StarGoose' encouraging
you to visit his planet and make some money. Regular trade fleets can be seen flying near
Alpha Centauri sometimes with witty remarks or hints about the various jobs and perks
SpaceCrate has to offer.

SpaceCrate is a bit of an experiment with how the plugin system works.

Post your experience on the repo: https://github.com/adegans/SpaceCrate/discussions

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- BALANCING

If you find any balancing issues, for example ridiculous rewards or shipments that never fit
into your hold... Let me know. I'm making things up as I go along and some of the numbers
don't mean a whole lot to me, yet!

Post your concerns on the repo: https://github.com/adegans/SpaceCrate/discussions

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- INSTALLATION

Download and extract the zip file for SpaceCrate for example to your desktop of downloads folder.
Move the extracted folder in the plugins directory for your endless sky installation.

On macOS:
~/Library/Application Support/endless-sky/plugins

On Linux:
~/.local/share/endless-sky/plugins/

On Windows:
C:\Users\yourusername\AppData\Roaming\endless-sky\plugins\


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- TODO / IDEAS

	* Unlock shipyard through missions?
	* Unlock outfitter through missions?
	* Specialized SpaceCrate cargo ships?
	* Set up trade outposts (stations) in the region through missions?

Post your ideas on the repo: https://github.com/adegans/SpaceCrate/discussions

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- CHANGELOG

0.4.1
	* Fixed: Trigger for employment storyline is not an actual job
	* Tweak: Removed combat rating requirement from most jobs
	* Tweak: Added/streamlined reputation requirement for jobs to help new pilots
	* Tweak: Larger defense force fleets
	* Fixed: Various typos in mission briefs and dialog

0.4
	* Tweak: Increased SpaceCrate salary in order to operate larger fleets
	* Added: If you reach a high enough reputation with SpaceCrate while employed a new side-story "A Wild Goose Chase" has been added.
	* Fixed: Various typos in mission briefs and dialog

0.3
	* Added: Get a high enough reputation and unlock a short storyline to get employed by SpaceCrate Inc.
	* Added: Exclusive employee missions with higher rewards and risks (optional)
	* Added: Reputation earned by completing SpaceCrate Inc. missions
	* Added: Reputation lost by failing/aborting a SpaceCrate Inc. missions
	* Added: Reputation earned by killing pirates
	* Added: 'Corrupt SpaceCrate Official' to X-283N1 Spaceport to leak your reputation score
	* Added: 4 Delivery export missions unlocked by completing other small missions
	* Added: 4 Large Delivery export missions unlocked by completing other medium missions
	* Added: 4 Bulk Delivery export missions unlocked by completing other large missions
	* Added: 4 Bulk Delivery import missions available throughout human systems
	* Added: 2 jobs to terminate SpaceCrate employment
	* Added: Small random chance on a pirate raid on Employee and Bulk Delivery missions
	* Added: Trade fleets in many neighboring systems
	* Added: Hails attempting to be funny
	* Added: Hails dropping hints about things to do in SpaceCrate (Similar to spaceport hints)
	* Tweak: Bulk cargo jobs now require reputation with SpaceCrate to unlock
	* Tweak: Slightly reduced passenger mission availability
	* Tweak: Government attitude to be "less caring" for other factions
	* Tweak: Defense fleet now scans incoming ships (enforcement)
	* Tweak: Ship callsigns
	* Tweak: SpaceCrate Inc 'Yellow' now slightly less bright.
	* Fixed: Missing 'stopover dialog' for all passenger pickup jobs
	* Fixed: Mission availability 'random' values were too high
	* Fixed: Planet description readability
	* Fixed: CEO Arnan personalities
	* Fixed: CEO Arnan spawn locations
	* Fixed: Removed duplicate ships in fleet variants

0.2
	* Fixed: Several passenger mission descriptions

0.1
	* First release
	* Added planet X-283N1 in Alpha Centauri
	* Added flying NPC "Arnan de Gans" who acts as the CEO of planet X-283N1
	* Added Government X-283N1 Inc. (based of of Republic)
	* Added X-283N1 Defense fleet (inspired by larger pirate fleets)
	* Added X-283N1 merchant fleet (inspired by Southern Merchant fleets)