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UEditingTools for Unreal Engine 5

This widget can:

  • Import players, weapons and viewmodels with proper skeletons (currently supports CS2, CSGO, CSS, TF2 and CS 1.6)
  • Import cameras (multiple supports too) with correct offset by 1 frame and adjust them
  • Place all models to the level and sequencer
  • Set bounds with user's value
  • Set "Recieve Decals" parameter for all imported assets
  • Import the visibility data from blender (you'll need io_scene_CSGO for blender to use this).
  • Attach all models to the EmptyActor automatically and rotate them by 180 degrees

Download and install

Download link for the widget

Close Unreal. Merge the Content folder from archive with the content folder in your project. Open Unreal and go to the Plugins Browser tab and enable following plugins: Editor Scripting Utilities, Python Editor Script Plugin and Sequencer Scripting. Restart UE, right-click on the widget asset, in the content browser, and select Run Editor Utility Widget. The widget should open immediately. For the full setup of the widget and your library To fully configure the widget and your asset library, follow this tutorial. If you need any help with the widget, join my Discord server

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Other features

Map Fixer tab:

  • Can remove all light sources from your map
  • Clean the whole level and sort all assets by type under one second
  • Scale the level in single click
  • Spawn cables

Texture Fixer tab:

  • Can convert all normal textures in the selected folder from default compression to normal compression
  • Can convert all masks textures in the selected folder from default compression to masks compression

Camera tab:

This tool can move and rotate selected camera by entered values

Time Remap helper:

This tool will assits user to create timeremapped sequencer based on TimeRemap asset by kit