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Releases: admiralnelson/bannerlord-error-detector

Version 4.1

30 Mar 23:52
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ONLY COMPATIBLE WITH 1.7.2+ (and maybe 1.7.1 too) (otherwise you will get hard crash)

-option to disable Butterlib exception
-bugfix in MCM dependency detection <- was causing crash

Version 4.0

30 Mar 13:49
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ONLY COMPATIBLE WITH 1.7.2+ (and maybe 1.7.1 too) (otherwise you will get hard crash)

  • Screen.Tick was moved to ScreenManager.Tick
  • MCM UI support (optional)

Version 3.3.1

14 Jan 13:07
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  • ONLY COMPATIBLE WITH 1.7.0+ (otherwise you will get hard crash)
  • UI bugfixes, in version 3.3.0, user can't open "Harmony Patches","Installed mods", and "Loaded DLLs" section
  • fixed a typo : attched -> attached

Version 3.3

11 Jan 05:24
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  • ONLY COMPATIBLE WITH 1.7.0+ (otherwise you will get hard crash upon start)
  • UNBLOCK DotNetZip.dll in Win64_Shipping_Client
  • implemented integrated dnspy debugger tool
  • small UI revamp
  • emergency save bugfix because underlying API changes, it's now working as usual

Major update v3.1

14 Dec 13:45
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  • ONLY COMPATIBLE WITH 1.6.x onward!
  • implemented harmony debugger
  • implemented game engine log display
  • bugfix in emergency save system
  • replace old APIs with new ones

Version 2.3

14 Sep 12:48
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removed internal Harmony module

Version 2.2

12 Dec 11:05
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  • the module inspector should only shows loaded DLL in Submodule section
  • improved error parsing for detecting faulty module
  • restored ctrl+c and ctrl+v in iexplorer window
  • restored html export instead PDF or print

Version 2.1

27 Nov 05:22
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  • added bugcheck for main program loop, so this should catch any related .Net runtime error in the game
  • UI bugfixes
  • prevented mod disabler to disable any Native modules

Version 2.0

25 Nov 14:20
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Woah, it's been a while I played this game. I wish it was finished already....
I have implemented quite lots of features in this update for the past couple weeks, I'm quite busy IRL lol.
Anyway, here's the latest update for Bannerlord version e1.5+. Enjoy.

Emergency save only works if the game crashed:

  • not related to party/item error or corruption (this may lead to save corruption or broken save)

  • must be in the campaign (not in the battle)

  • Implemented more loop checks for Bannerlord version e1.5+

  • Implemented Emergency saves (only works in campaign map)

  • Implemented XML linter to checks for XML errors and typos

  • Implemented auto mods disablers in a single click

  • Implemented mods inspector (see their dependencies, which mods were the cause of the crash)

Release version 1.4

17 May 05:42
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  • shows loaded game dlls (except system dlls such as mscorlibs)