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# Warhammer: Mark of Chaos Performance Fix | ||
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[Warhammer: Mark of Chaos](https://www.gog.com/game/warhammer_mark_of_chaos_gold_edition) is a real time strategy game released in 2006. | ||
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Despite its age, the game remains CPU bottlenecked to this day due to the fact that it only uses 1 CPU core and there's some leftover debug code that spams millions of system calls to `GetThreadTimes` and `QueryPerformanceCounter`. This causes long load times and irregular performance on Windows and makes the game virtually unplayable on Wine, where these system calls are very slow. | ||
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This patch removes the leftover debug code, improving __loading times by 40-50% on Windows__ and by nearly 3000% on Linux (that's not a typo), __game performance will also improve by about 10-15%__ in CPU-bound scenarios (such as large hordes of rats), and __stuttering is reduced__ in general. | ||
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## Installation | ||
* Make sure you're using the GOG version of the game, it should say Version 2.14 in the menu | ||
* Open the game's installation folder | ||
* Rename `binkw32.dll` to `binkw23.dll` | ||
* Extract `binkw32.dll` to the game's folder | ||
* Run the game | ||
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If you run into issues while playing the game, report them here or send an email to [info@fdossena.com](mailto:info@fdossena.com) | ||
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__Please note that your antivirus software might classify this patch as malware since it overwrites the game code, you can safely ignore it.__ | ||
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## Compatibility | ||
|**Version**|**Source**|**Compatibility**| | ||
|-----------|----------|-----------------| | ||
| 2.14 | [GOG](https://www.gog.com/game/warhammer_mark_of_chaos_gold_edition) | **Yes** | | ||
| 2.14 (EU) | Retail | **Yes** <sup>1</sup> | | ||
| 2.14 (US) | Retail | Probably <sup>1</sup> | | ||
| 2.14 (RU) | Retail | Probably <sup>1</sup> | | ||
| <= 1.74 | Retail | **No** | | ||
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<sup>1</sup>. The game's SafeDisc DRM is incompatible with modern systems, a crack is required. | ||
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## ASI mods | ||
This patch contains a simple ASI loader. To load ASI mods into the game, make a folder called `asi` in the game's installation folder and put your ASI mods into it, they'll be loaded automatically when the game is launched. | ||
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## How it works | ||
This article explains how this fix was made and how it works: [link](https://fdossena.com/?p=whmocfix/i.md) | ||
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## How to build | ||
Want to improve the patch? Great! You'll need Visual Studio 2019. Load the solution in VS, make sure the Release x86 build is selected, and build it. | ||
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## Credits | ||
* WarrantyVoider for his super useful [Proxy DLL Maker](https://github.com/zeroKilo/ProxyDllMaker) | ||
* Erik-JS for his awesome [Mass Effect ASI loader](https://github.com/Erik-JS/masseffect-binkw32/tree/master/ME1) that served as a base for the ASI loader in this patch | ||
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## License | ||
Copyright (C) 2022 Federico Dossena | ||
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This program is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. | ||
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This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. | ||
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You should have received a copy of the GNU Lesser General Public License along with this program. If not, see https://www.gnu.org/licenses/lgpl. | ||
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This program and its author are in no way affiliated to Deep Silver, Bandai Namco, Black Hole Entertainment or Games Workshop. | ||
Warhammer is a registered trademark of Games Workshop. |
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