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Feature: Translucent Image Blur #58
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adrian-miasik
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2. Priority: High
High Priority PR - This needs te be prioritized over Normal, and Low priority based labels.
Requirement: Verify / Q&A
This tag needs to be addressed before it's merged.
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Feb 16, 2022
…nder our root script and lean off of scene UnityEvents) This might have performance implications but we can fix those once we come across them. The other intent with this change is to remove the UnityEvent scene references. It's better to hook them up via code since it's more easily found, instead of hiding method calls in scene assets.
Still some work to do on toggling the overlay when multiple components talk to the blur overlay
adrian-miasik
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Status: Completed / Ready to Merge
This PR has passed all our requirements and is ready to be merged in.
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Requirement: Verify / Q&A
This tag needs to be addressed before it's merged.
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Feb 17, 2022
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2. Priority: High
High Priority PR - This needs te be prioritized over Normal, and Low priority based labels.
Status: Completed / Ready to Merge
This PR has passed all our requirements and is ready to be merged in.
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TODO: