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I am currently working on a Node based shader graph system but my approach is to use a already working graph system made by thedmd.
In my opinion it is easier to go this way instead of trying to use the existing OvUI, correct me if I am wrong.
Implementing an editor tool that can generate a glsl file using a node based approach.
We should be able to create:
We should be able to create the graph using OvUI
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