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Physics demo broken in HTML #33

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aduros opened this issue Aug 1, 2012 · 7 comments
Closed

Physics demo broken in HTML #33

aduros opened this issue Aug 1, 2012 · 7 comments

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@aduros
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aduros commented Aug 1, 2012

Not sure what happened there, collisions no longer work. I've tried rolling back to old versions of Nape, Flambe and Haxe with no luck.

@sonygod
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sonygod commented Aug 1, 2012

hi,haxe 2.10 npae m10.1-r2 flambe1.0 work

@sonygod
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sonygod commented Aug 25, 2012

how about support flash.system.Worker?
example:
http://esdot.ca/site/2012/intro-to-as3-workers-part-3-nape-physics-starling

@gamedevsam
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Keep us posted on this issue... it's kind of a bummer.

@aduros
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aduros commented Sep 20, 2012

I tracked this down to an issue in Nape: deltaluca/nape#39. It would be worth chiming in on that thread. As a temporary workaround, you can hack flambe.py to not pass --dead-code-elimination.

@gamedevsam
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Thanks for the update!

@aduros
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aduros commented Oct 25, 2012

This is still broken, but in 1.4 you can add dead_code_elimination=False to your wscript instead of hacking flambe.py. Still a workaround, as disabling DCE hurts file size a lot.

@aduros
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aduros commented Dec 5, 2012

Nape 2.0 came out today and works with DCE.

@aduros aduros closed this as completed Dec 5, 2012
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3 participants