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Fixes #820 depth bug with 7900 XTX GPU
Unbindinding INTZ depth stencil texture for the depth buffer fixed it, though accoridng to AMD's / former ATI's own documentation (https://developer.amd.com/wordpress/media/2012/10/Advanced-DX9-Capabilities-for-ATI-Radeon-Cards_v2.pdf) we shouldn't have to do this, since we have depth writes disabled (D3DRS_ZWRITEENABLE = FALSE): > Note that an INTZ depth buffer may be used as a texture concurrently to the same INTZ > surface being used for depth buffering, as long as depth writes are disabled. , but apparently it stoped working on the 7900 XTX GPU, while it works fine with NVIDA GPUs still. Maybe someone bored can fille a bug report with them, or maybe I misunderstood s.th. I dunno. Many thanks to @Markxy for his patience when testing!
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