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EditorRoom
The Room Editor is where the user can define the Room name, set a background, create objects, add hotspots, define the walkable areas for the characters, mark areas as walkbehinds, change lighting using regions, and more, for a Room. Only one room can be edited at the same time.
By selecting a background on the Display Background
combo box, you can select which background of a room to display: Main Background, frame 2, 3, 4, 5. With one background selected, click Change...
button to change the background. If a background of different size than the previous background is selected, all masks (hotspot, walkbehind, region and walkable) are erased. If a room has more than one background, by default, they are animated.
Select one between Nothing, Edges, Characters, Objects, Hotspots, Walkable areas, Walk-behinds, and Regions to be shown on the room area.
The list button shows properties and the lighting bolt are for events.
You can draw edges.
You need to place the characters on the room first by using the Character Editor.
Right click on the room and click Place New Object Here
to create a new object.
Use to mark interactive areas on the background.
TBD.
TBD.
TBD.
See Also: Room
Getting Started in AGS
Editor
- New Game templates
- Editor Preferences
- General Settings
- Default Setup
- Colours Editor
- Room Editor
- Character Editor
- Cursor Editor
- Dialog Editor
- Font Preview
- GUI Editor
- Inventory Items Editor
- View Editor
- Sprite Manager
- Music and sound
- Voice speech
- Script Modules
- System limits
- Log Panel
- Plugins
- Other Features
Engine
Scripting
- Scripting Tutorial
- Scripting Language
-
Scripting API
- Script API Overview
- Standard Constants
- Standard Enumerated Types
- Standard Types
- Game variables
- Global arrays
- Global event handlers
- repeatedly_execute / repeatedly_execute_always
- Custom dialog options rendering
- Global functions: general
- Global functions: message display
- Global functions: multimedia actions
- Global functions: palette operations
- Global functions: room actions
- Global functions: screen effects
- Global functions: wait
- AudioChannel functions and properties
- AudioClip functions and properties
- Camera functions and properties
- Character functions and properties
- DateTime functions and properties
- Dialog functions and properties
- DialogOptionsRenderingInfo functions and properties
- Dictionary functions and properties
- DrawingSurface functions and properties
- DynamicSprite functions and properties
- File functions and properties
- Game functions and properties
- GUI functions and properties
- GUI control functions and properties
- GUI Button functions and properties
- GUI InvWindow functions and properties
- GUI Label functions and properties
- GUI List Box functions and properties
- GUI Slider properties
- GUI Text Box functions and properties
- Hotspot functions and properties
- Inventory item functions and properties
- Maths functions and properties
- Mouse functions and properties
- Object functions and properties
- Overlay functions and properties
- Parser functions
- Region functions and properties
- Room functions and properties
- Screen functions and properties
- Set functions and properties
- Speech functions and properties
- String functions
- System functions and properties
- TextWindowGUI functions and properties
- ViewFrame functions and properties
- Viewport functions and properties
- Obsolete Script API
- Event Types
- Key code table
- Audio in script
Legal Notice
Getting in touch
Misc