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Tumbleweed_player

Alan v. Drake edited this page Oct 16, 2022 · 6 revisions

Tumbleweed Player functions


Verbs.FreezePlayer

vpod Verbs.FreezePlayer();

Use this function to prevent the player from moving by the following movement functions of the template.

See also: Verbs.UnfreezePlayer


Verbs.UnfreezePlayer

void Verbs.UnfreezePlayer();

Use this function to undo the FreezePlayer function and let the characters move again.

See also: Verbs.FreezePlayer


Verbs.SetPlayer

void SetPlayer(Character*ch);

Usage:

cEgo.SetPlayer();

Similar to the AGS function Character.SetAsPlayer(). The difference is, that make the previous character clickable again, whereas the new character gets unclickable.


Verbs.EnterRoom

void EnterRoom(this Character*, int newRoom, int x, int y, eDirection dir, bool onWalkable);

Usage:

cEgo.EnterRoom(1,15,15,eDir_Left,true);

Similar to the AGS function Character.ChangeRoom. The difference is, that you can also define, it which direction the character should look. Using this function makes the character turn to the direction, mentioned above.

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