AGS 4: Room editor does not respect game's color depth when creating/importing backgrounds #2218
Labels
ags 4
related to the ags4 development
context: editor assets
related to input files for editing the game
context: graphics mode
type: bug
unexpected/erroneous behavior in the existing functionality
what: editor
related to the game editor
Milestone
Describe the bug
If you have a 8-bit or 16-bit color depth game, then:
It's still possible to place a 8-bit png into the Rooms/n/ folder directly, but I suspect that if editor will ever resave it, it will still use 32-bit format.
Also, 8-bit room bgs are not displayed in the game as they should, it looks like room bgs colors are not applied to the "Background" palette slots, and room instead uses colors from default palette. But this may be an unrelated issue.
AGS Version
4.0.0.1
Expected behavior
Imported room backgrounds should be stored converted to the game's color depth. When room is created programmatically (blank template) the bg should have the game's color depth.
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