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Ray tracing

This project in an implementation made using a wide range of articles from Scratchpixel v3. Authors for each article are on this link. Original tutorials were using original classes for vectors, they were all rewritten to use GLM library. Also, Tiny object loader was added to load Obj files, instead of doing it manually.

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Aplikacija implementira algoritam praćenja zrake, i pomoću njega renderira scenu na ekran, koja se unosi kroz YAML datoteku. Phong je glavni svjetlosni algoritam koji se koristi u projektu, iako se mogu implementirati i drugi. Aplikacija ne koristi dodatne APIje za render slike na ekran nego crta u slikovnu datoteku.

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