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Update support for the latest Leap/Oculus SDKs #32
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Hi zachkinstner, Can you tell me what version of unity, oculus and leapmotion should I use to play with your 1.3 version of Hover-VR-Interface-Kit. Thanks |
Hi @ilanb, you should be able to get the following combination to work: Oculus 0.5: Newer versions are not compatible with Mac, see this question Leap Motion 2.2.4: Because version 2.2.6 changed Unity 4.6 or 5.0: The demos within this project all use Unity 4.6, but lots of us have been using Hover VR in Unity 5 projects. You may need to let Unity do it's auto-upgrade process when installing the Hover VR Unity package. There is a known issue when using Unity 5.1+, see my workaround instructions in this forum discussion. |
Thanks for quick reply zachkinstner ! |
The new Leap Motion assets (Core Assets 3.0.0) are now available. I have started work on this upgrade today -- see my commits on the This upgrade will require some rework of the existing demo scenes, since the VR-based cameras are now supported directly by Unity (rather than placing an Oculus prefab into the scene). I did convert one demo scene so far, and it seems to work as expected. |
This is now available in Hover VR v1.4.0. |
This forum post has all the relevant information for compatibility between the Leap SDK, the Oculus SDK, and Unity. Rather than provide an update for the various intermediate steps, I will probably wait until:
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