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Update A-Frame to pre-0.9 to work in Oculus Browser #254

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Artyom17
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@Artyom17 Artyom17 commented Feb 4, 2019

Oculus Browser requires the latest A-Frame + latest webvr-polyfill for this experience to work. Updating aframe to the latest master (i.e. pre-0.9.0). Note, TWEEN is deprecated and removed there, so that is why re-introducing it separately as a module. Tested on Oculus Quest + Oculus Browser and Oculus Rift + Chrome.

@cutec-chris
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Does anyone review this ? Not that the Quest is out, it world be nice when a-painter work on it...

@Steveorevo
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I too would love to see quest compatibility. Millions of units have come online. VR becomng more mainstream than ever.

@cutec-chris
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Any news on this ? Sometimes i get the idea, that a-frame is mostly dead.

@markd315
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markd315 commented Apr 5, 2020

Tested this today on my Quest: works great.

Pretty stale but if anyone sees this I support merging it.

@inventadero
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Hi!
It works fine on Quest (not all the brushes). . .

But Can't save the A-paint :/

@kalix123
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Can someone merge this? I really want to play a-painter on my quest.

@novali51
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Like inventadero, a-painter works in firefox reality on the Quest 2 BUT impossible d'enregistrer :/ (il faut aussi utiliser la version Desktop...) dev and programmers Go Go GO please ...

@dmarcos
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dmarcos commented Mar 4, 2022

Thanks for the patience. Closing in favor of #261 that bumps A-Painter to A-Frame 1.3.0. It will soon work on Quest 🥳

@dmarcos dmarcos closed this Mar 4, 2022
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8 participants