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Remove invalid component's attributes #2
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@dmarcos could you take a look at it? As I believe it may be related with the work you did on the copy to clipbard |
This warning is expected since the schema has changed. I'm not super fan of removing any attributes since it might surprise the user. |
Yes I'm not sure about removing the attributes either, I feel like it's nice as you're just removing attributes not used with the current schema, but on the other hand it's true that you could delete an attribute that the user could need later, like having a |
Yeah, I'd close. Wouldn't mess with user code. Maybe they expect to change schema later or something. |
Cool, thanks! |
If we have an entity with an standard material like:
And we change the shader, some of the parameters won't be available on this new shader (metalness, roughness):
So probably we should delete them, as it will keep giving warnings on the console:
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