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Set renderer.useLegacyLights instead of renderer.physicallyCorrectLights
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mrxz committed Jun 5, 2023
1 parent 96b6f46 commit 4a8da9d
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Showing 2 changed files with 3 additions and 3 deletions.
2 changes: 1 addition & 1 deletion src/systems/renderer.js
Original file line number Diff line number Diff line change
Expand Up @@ -32,7 +32,7 @@ module.exports.System = registerSystem('renderer', {
// This is the rendering engine, such as THREE.js so copy over any persistent properties from the rendering system.
var renderer = sceneEl.renderer;
renderer.sortObjects = data.sortObjects;
renderer.physicallyCorrectLights = data.physicallyCorrectLights;
renderer.useLegacyLights = !data.physicallyCorrectLights;
renderer.toneMapping = THREE[toneMappingName + 'ToneMapping'];

THREE.ColorManagement.enabled = data.colorManagement;
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4 changes: 2 additions & 2 deletions tests/systems/renderer.test.js
Original file line number Diff line number Diff line change
Expand Up @@ -22,7 +22,7 @@ suite('renderer', function () {
var renderingEngine = sceneEl.renderer;
assert.strictEqual(renderingEngine.outputColorSpace, THREE.SRGBColorSpace);
assert.notOk(renderingEngine.sortObjects);
assert.strictEqual(renderingEngine.physicallyCorrectLights, false);
assert.strictEqual(renderingEngine.useLegacyLights, true);
done();
});
document.body.appendChild(sceneEl);
Expand Down Expand Up @@ -53,7 +53,7 @@ suite('renderer', function () {
var sceneEl = createScene();
sceneEl.setAttribute('renderer', 'physicallyCorrectLights: true;');
sceneEl.addEventListener('loaded', function () {
assert.ok(sceneEl.renderer.physicallyCorrectLights);
assert.notOk(sceneEl.renderer.useLegacyLights);
done();
});
document.body.appendChild(sceneEl);
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