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When using laser-controls with Oculus Touch controllers the following effects are present:
Only the left controller is ever tracked (sometimes cases where it isn't tracked at all).
When both controllers are added, the right controller is attached to the left controller.
Supplying the controller with any custom raycaster properties stops the controller from being tracked, it just sits in its default position in the scene.
Occasionally the GearVR controller will be loaded in instead.
When using
laser-controls
with Oculus Touch controllers the following effects are present:raycaster
properties stops the controller from being tracked, it just sits in its default position in the scene.Here's a demo: https://codepen.io/PButcher/pen/GxoOBQ
As far as I can tell the
oculus-touch-controls
component is working just fine in 0.8.0.I experienced this earlier when testing for #3445 and also when poking around for solutions to this
super-hands
issue: c-frame/aframe-super-hands-component#128The text was updated successfully, but these errors were encountered: