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Set shader precission to mediump in Mobile with no native VR. Fix problems with Adreno 300 series GPUs and improves perf. (fix #3971, #3523) #3977

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merged 1 commit into from Jan 31, 2019

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dmarcos
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@dmarcos dmarcos commented Jan 30, 2019

This will also improve perf on mobile across the board. There might be visual differences (mrdoob/three.js#14570). Is tradeoff worth it?

…blems with Adreno 300 series GPUs and improves perf. (fix aframevr#3971, aframevr#3523)
@dmarcos dmarcos changed the title Set shader precission to mediump in Mobile. Fix problems with Adreno 300 series GPUs and improves perf. (fix #3971, #3523) Set shader precission to mediump in Mobile with no native VR. Fix problems with Adreno 300 series GPUs and improves perf. (fix #3971, #3523) Jan 30, 2019
@ngokevin ngokevin merged commit 8481314 into aframevr:master Jan 31, 2019
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dmarcos commented Jan 31, 2019

This was not ready

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You can indicate with a WIP tag.

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For future reference, this change was reverted via #3988 and then a precision prop was added instead in #3989

@dmarcos dmarcos mentioned this pull request Apr 1, 2020
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