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Game Ready Rig Tool for Blender (currently focussed for export to godot)

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ARIG

ARIG is my personal rigging tool, currently focusing on humanoid game ready rig. Born because I wanted to create a light and clean rig.

Available Feature

Generate Feature

  1. IK controller for hand and leg
  2. Hips controller
  3. Torso Root

UI

  1. IK FK Switch

Upcoming Feature (Already Have the concept)

  1. controller for finger and hand
  2. advance controller for foot
  3. advance controler for shoulder
  4. facial rig (shape keys)
  5. generate bone from mesh or curve (mainly addressed to hair and dangling clothes)

ℹ️ Please keep the bone orientation like how it should be

⚠️ If you found some bugs, or want to give feedback. You can write it on Issues Tab.

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Game Ready Rig Tool for Blender (currently focussed for export to godot)

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