ARIG is my personal rigging tool, currently focusing on humanoid game ready rig. Born because I wanted to create a light and clean rig.
- IK controller for hand and leg
- Hips controller
- Torso Root
- IK FK Switch
- controller for finger and hand
- advance controller for foot
- advance controler for shoulder
- facial rig (shape keys)
- generate bone from mesh or curve (mainly addressed to hair and dangling clothes)
ℹ️ Please keep the bone orientation like how it should be
⚠️ If you found some bugs, or want to give feedback. You can write it on Issues Tab.