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Parse events and store by name #31

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VectorWolf opened this issue Mar 18, 2018 · 0 comments
Closed

Parse events and store by name #31

VectorWolf opened this issue Mar 18, 2018 · 0 comments
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technical additions Extending technical capabilities

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@VectorWolf
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Parse:

  • If tileset is symbolic, check if name of tile matches event type
  • Parse the event by its "tile" properties
    Save:
  • Store in a container located in MapData Instance
    Use:
  • Make events linkable in key mapping and actor event slots
@VectorWolf VectorWolf added the technical additions Extending technical capabilities label Mar 18, 2018
@VectorWolf VectorWolf added this to Programming stuff in Terra Australis Demo Game via automation Mar 18, 2018
@VectorWolf VectorWolf added this to the Actor Management milestone Mar 18, 2018
@VectorWolf VectorWolf self-assigned this Mar 18, 2018
@VectorWolf VectorWolf moved this from Programming stuff to Done in Terra Australis Demo Game Mar 27, 2018
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