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the normal output:
(same with every file/link not just this twitch) [auto_options] Set 'options/vf-add' to 'vdpaupp=sharpen=0.10:denoise=0.10:deint=yes:deint-mode=temporal-spatial:pullup:hqscaling=1' [auto_options] Set 'options/vo' to 'opengl-hq:cscale=ewa_lanczossoft:scale=ewa_lanczossharp:dscale=mitchell:correct-downscaling=yes:blend-subtitles=video:target-prim=bt.2020:cscale-antiring=0.9:target-trc=bt.1886:prescale-luma=superxbr:tscale=oversample:gamma=0.9338:prescale-downscaling-threshold=1.5:prescale-passes=2:scaler-resizes-only=yes:3dlut-size=256x256x256:dither-depth=auto:sigmoid-upscaling=yes:deband=yes:scale-radius=3:scale-antiring=1' [auto_options] Set 'options/vd-lavc-threads' to '16' [auto_options] Set 'options/hwdec' to 'auto' Auto-loading profile 'protocol.http' Playing: http://www.twitch.tv/angryjoeshow/v/53400472 [ffmpeg] http: No trailing CRLF found in HTTP header. (+) Video --vid=1 (h264) (+) Audio --aid=1 (aac) Opening video filter: [vdpaupp sharpen=0.10 denoise=0.10 deint=yes deint-mode=temporal-spatial pullup= hqscaling=1] AO: [pulse] 48000Hz stereo 2ch float Using hardware decoding (vdpau). VO: [opengl-hq] 1536x864 => 1536x864 vdpau [vo/opengl-hq] fragment shader source: [vo/opengl-hq] [ 1] #version 330 [vo/opengl-hq] [ 2] #define RG rg [vo/opengl-hq] [ 3] #define texture1D texture [vo/opengl-hq] [ 4] #define texture3D texture [vo/opengl-hq] [ 5] out vec4 out_color; [vo/opengl-hq] [ 6] in vec2 texcoord0; [vo/opengl-hq] [ 7] in vec2 texcoord1; [vo/opengl-hq] [ 8] in vec2 texcoord2; [vo/opengl-hq] [ 9] in vec2 texcoord3; [vo/opengl-hq] [ 10] in vec2 texcoord4; [vo/opengl-hq] [ 11] in vec2 texcoord5; [vo/opengl-hq] [ 12] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x)) [vo/opengl-hq] [ 13] void main() { [vo/opengl-hq] [ 14] vec4 color = vec4(0.0, 0.0, 0.0, 1.0); [vo/opengl-hq] [ 15] color = texture(texture0, texcoord0); [vo/opengl-hq] [ 16] // scaler pre-conversion [vo/opengl-hq] [ 17] color.rgb = clamp(color.rgb, 0.0, 1.0); [vo/opengl-hq] [ 18] color.rgb = mix(color.rgb / vec3(12.92), pow((color.rgb + vec3(0.055))/vec3(1.055), vec3(2.4)), lessThan(vec3(0.04045), color.rgb)); [vo/opengl-hq] [ 19] // main scaling [vo/opengl-hq] [ 20] out_color = color; [vo/opengl-hq] [ 21] } [vo/opengl-hq] fragment shader compile log (status=0): [vo/opengl-hq] 0(15) : error C1008: undefined variable "texture0" [vo/opengl-hq] [vo/opengl-hq] shader link log (status=0): Fragment info [vo/opengl-hq] ------------- [vo/opengl-hq] 0(15) : error C1008: undefined variable "texture0" [vo/opengl-hq] [vo/opengl-hq] after rendering: OpenGL error INVALID_OPERATION. [auto_options] Active level: high-quality Resolution: 1536x864, Framerate: 50.000 Hz [vo/opengl-hq] after rendering: OpenGL error INVALID_OPERATION. AV: 00:00:00.039 / 07:03:39.860 (0%) x0.98 A-V: -0.000 Cache: 2s+525KB [vo/opengl-hq] after rendering: OpenGL error INVALID_OPERATION. AV: 00:00:00.079 / 07:03:39.860 (0%) x0.98 A-V: -0.000 Cache: 2s+525KB [vo/opengl-hq] after rendering: OpenGL error INVALID_OPERATION. AV: 00:00:00.100 / 07:03:39.860 (0%) x0.98 A-V: -0.000 Cache: 3s+525KB [vo/opengl-hq] after rendering: OpenGL error INVALID_OPERATION. [ffmpeg] http: No trailing CRLF found in HTTP header. AV: 00:00:00.120 / 07:03:39.860 (0%) x0.98 A-V: -0.000 Cache: 3s+525KB [vo/opengl-hq] after rendering: OpenGL error INVALID_OPERATION. AV: 00:00:00.439 / 07:03:39.860 (0%) x0.98 A-V: 0.000 Cache: 6s+525KB [ffmpeg] http: No trailing CRLF found in HTTP header. AV: 00:00:01.460 / 07:03:39.860 (0%) x0.98 A-V: 0.000 Cache: 9s+525KB [ffmpeg] http: No trailing CRLF found in HTTP header. (Paused) AV: 00:00:03.780 / 07:03:39.860 (0%) x0.98 A-V: 0.000 Cache: 9s+525KB Exiting... (Quit) [vo/opengl-hq/vdpau-glx] Before uninitializing OpenGL interop: OpenGL error INVALID_OPERATION.
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the normal output:
The text was updated successfully, but these errors were encountered: