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2D Game project

The task is to implement a simple 2D game platform game (something like Super Mario).

The project contains a few basic classes to set you up and running quickly. Please review them before starting.

Tasks

Background

Draw a background behind the hero. Use one of the appropriate textures from resources (e.g. winter/BG/BG.png).

Gravity

Implement a gravity. That means, the everlasting force that pulls hero downward. Hero should start falling slowly and his speed should increase gradually until he disappears from the screen.

Ground

The hero should stop on the ground. Render some tiles to represent the earth.

Moving

Implement left and right movement of the hero by pressing left/right arrow keys. Use scene.setOnKeyPressed()/scene.setOnKeyReleased() methods in Game class.

Jumping

Hero can now jump by pressing space key.

Exit

Render an item (e.g. door) which will represent an exit from the game. If hero passes through it, the application will end.

Key

Hero now needs to pick a key before being able to exit.

Monsters

Monsters now roam the world. They can be killed by being jumped on.

Main Menu

Implement a main menu which will launch before the game.

Levels

Create more levels which can be picked from the main menu.

Mouse Support

User can pick levels from main menu by mouse clicking.

Map Editor

Leverage https://www.mapeditor.org for level editing.

Simple Physics

Implement a simple physics by using bounding boxes of game objects. E.g. tiles that cannot be passed.

Caveats

On Linux the project might stagger due to a high memory consumption which can be solved by passing -Dprism.order=sw argument.

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