There are three ways to use CCLaunchAnimation in your project:
- using CocoaPods
- by cloning the project into your repository
CocoaPods is a dependency manager for Objective-C, which automates and simplifies the process of using 3rd-party libraries in your projects. See the Get Started section for more details.
platform :ios, '7.0'
pod 'CCLaunchAnimation'
If you are using Swift, be sure to add use_frameworks!
and set your target to iOS 8+:
platform :ios, '7.0'
use_frameworks!