Skip to content

aikoncwd/Godot-FOV-algorithms-roguelike

Repository files navigation

Godot-FOV-algorithms-roguelike

Some FOV algorithms for roguelikes, in Godot 3.x

image

Information

Here are two different FOV algorithms for Godot roguelikes. You can test them on this online-playground.

  • Arrow keys to move
  • Left/Right Mouse click to edit walls
  • Esc to go back and select other algorithm

Algorithms

I also recommend this article to read: http://www.adammil.net/blog/v125_roguelike_vision_algorithms.html

Online Playground

https://github.com/aikoncwd/Godot-FOV-algorithms-roguelike

The source is full-commented. I'm using TileMaps and Godot 3.x

Version for Godot 4.x

The user thedyze made compatibility with Godot 4.x here: #1

About

Some FOV algorithms for roguelikes, in Godot 3.x

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published