Skip to content

Commit

Permalink
[Doc] [type] Add introduction to quantized types (taichi-dev#5705)
Browse files Browse the repository at this point in the history
* [Doc] [type] Add introduction to quantized types

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* Fix

* Apply suggestions from code review

Co-authored-by: Ailing  <ailzhang@users.noreply.github.com>

* Shuffle

* Fix type

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
Co-authored-by: Ailing  <ailzhang@users.noreply.github.com>
  • Loading branch information
3 people authored and Ailing Zhang committed Aug 10, 2022
1 parent d63bbfc commit f2893b2
Show file tree
Hide file tree
Showing 4 changed files with 249 additions and 0 deletions.
249 changes: 249 additions & 0 deletions docs/lang/articles/advanced/quant.md
Original file line number Diff line number Diff line change
@@ -0,0 +1,249 @@
---
sidebar_position: 3
---

# Using quantized data types

High-resolution simulations can deliver great visual quality, but they are often
limited by available memory, especially on GPUs. For the sake of saving memory,
Taichi provides low-precision ("quantized") data types. You can define your own integers,
fixed-point numbers or floating-point numbers with non-standard number of bits so
that you can choose a proper setting with minimum memory for your applications.
Taichi provides a suite of tailored domain-specific optimizations to ensure the
runtime performance with quantized data types close to that with full-precision
data types.

:::note
Quantized data types are only supported on CPU and CUDA backends for now.
:::

## Quantized data types

### Quantized integers

Modern computers represent integers using the [two's complement](https://en.wikipedia.org/wiki/Two%27s_complement)
format. *Quantized integers* in Taichi adopt the same format, and can contain
non-standard number of bits:

```python
i10 = ti.types.quant.int(bits=10) # 10-bit signed (default) integer type
u5 = ti.types.quant.int(bits=5, signed=False) # 5-bit unsigned integer type
```

### Quantized fixed-point numbers

[Fixed-point numbers](https://en.wikipedia.org/wiki/Fixed-point_arithmetic) are
an old way to represent real numbers. The internal representation of a fixed-point number is simply an integer, and
its actual value equals to the integer multiplied by a predefined scaling
factor. Based on the support for quantized integers, Taichi provides *quantized
fixed-point numbers* as follows:

```python
fixed_type_a = ti.types.quant.fixed(bits=10, max_value=20.0) # 10-bit signed (default) fixed-point type within [-20.0, 20.0]
fixed_type_b = ti.types.quant.fixed(bits=5, signed=False, max_value=100.0) # 5-bit unsigned fixed-point type within [0.0, 100.0]
fixed_type_c = ti.types.quant.fixed(bits=6, signed=False, scale=1.0) # 6-bit unsigned fixed-point type within [0, 64.0]
```

`scale` is the scaling factor mentioned above. Because fixed-point numbers are
especially useful when you know the actual value is guaranteed to be within a
range, Taichi allows you to simply set `max_value` and will calculate the
scaling factor accordingly.

### Quantized floating-point numbers

[Floating-point numbers](https://en.wikipedia.org/wiki/Floating-point_arithmetic)
are the standard way to represent real numbers on modern computers. A
floating-point number is composed of exponent bits, fraction bits, and a sign
bit. There are various floating-point formats:

![image](../static/assets/floating-point_formats.png)

In Taichi, you can define a *quantized floating-point number* with arbitrary
combination of exponent bits and fraction bits (the sign bit is made part of
fraction bits):

```python
float_type_a = ti.types.quant.float(exp=5, frac=10) # 15-bit signed (default) floating-point type with 5 exponent bits
float_type_b = ti.types.quant.float(exp=6, frac=9, signed=False) # 15-bit unsigned floating-point type with 6 exponent bits
```

### Compute types

All the parameters you've seen above are specifying the *storage type* of a
quantized data type. However, most quantized data types have no native support
on hardware, so an actual value of that quantized data type needs to convert to
a primitive type ("*compute type*") when it is involved in computation.

The default compute type for quantized integers is `ti.i32`, while the default
compute type for quantized fixed-point/floating-point numbers is `ti.f32`. You
can change the compute type by specifying the `compute` parameter:

```python
i21 = ti.types.quant.int(bits=21, compute=ti.i64)
bfloat16 = ti.types.quant.float(exp=8, frac=8, compute=ti.f32)
```

## Data containers for quantized data types

Because the storage types are not primitive types, you may now wonder how
quantized data types can work together with data containers that Taichi
provides. In fact, some special constructs are introduced to eliminate the gap.

### Bitpacked fields

`ti.BitpackedFields` packs a group of fields whose `dtype`s are
quantized data types together so that they are stored with one primitive type.
You can then place a `ti.BitpackedFields` instance under any SNode as if each member field
is placed individually.

```python
a = ti.field(float_type_a) # 15 bits
b = ti.field(fixed_type_b) # 5 bits
c = ti.field(fixed_type_c) # 6 bits
d = ti.field(u5) # 5 bits
bitpack = ti.BitpackedFields(max_num_bits=32)
bitpack.place(a, b, c, d) # 31 out of 32 bits occupied
ti.root.dense(ti.i, 10).place(bitpack)
```

#### Shared exponent

When multiple fields with quantized floating-point types are packed together,
there is chance that they can share a common exponent. For example, in a 3D
velocity vector, if you know the x-component has a much larger absolute value
compared to y- and z-components, then you probably do not care about the exact
value of the y- and z-components. In this case, using a shared exponent can
leave more bits for components with larger absolute values. You can use
`place(x, y, z, shared_exponent=True)` to make fields `x, y, z` share a common
exponent.

#### Your first program

You probably cannot wait to write your first Taichi program with quantized data
types. The easiest way is to modify the data definitions of an existing example.
Assume you want to save memory for
[examples/simulation/euler.py](https://github.com/taichi-dev/taichi/blob/master/python/taichi/examples/simulation/euler.py).
Because most data definitions in the example are similar, here only field `Q` is
used for illustration:

```python
Q = ti.Vector.field(4, dtype=ti.f32, shape=(N, N))
```

An element of `Q` now occupies 4 x 32 = 128 bits. If you can fit it in
64 bits, then the memory usage is halved. A direct and first attempt is to
use quantized floating-point numbers with a shared exponent:

```python
float_type_c = ti.types.quant.float(exp=8, frac=14)
Q_old = ti.Vector.field(4, dtype=float_type_c)
bitpack = ti.BitpackedFields(max_num_bits=64)
bitpack.place(Q_old, shared_exponent=True)
ti.root.dense(ti.ij, (N, N)).place(bitpack)
```

Surprisingly, you find that there is no obvious difference in visual effects
after the change, and you now successfully finish a Taichi program with
quantized data types! More attempts are left to you.

#### More complicated quantization schemes

Here comes a more complicated scenario. In a 3D Eulerian fluid simulation, a
voxel may need to store a 3D vector for velocity, and an integer value for cell
category with three possible values: "source", "Dirichlet boundary", and
"Neumann boundar". You can actually store all information with a single 32-bit
`ti.BitpackedFields`:

```python
velocity_component_type = ti.types.quant.float(exp=6, frac=8, compute=ti.f32)
velocity = ti.Vector.field(3, dtype=velocity_component_type)

# Since there are only three cell categories, 2 bits are enough.
cell_category_type = ti.types.quant.int(bits=2, signed=False, compute=ti.i32)
cell_category = ti.field(dtype=cell_category_type)

voxel = ti.BitpackedFields(max_num_bits=32)
# Place three components of velocity into the voxel, and let them share the exponent.
voxel.place(velocity, shared_exponent=True)
# Place the 2-bit cell category.
voxel.place(cell_category)
# Create 512 x 512 x 256 voxels.
ti.root.dense(ti.ijk, (512, 512, 256)).place(voxel)
```

The compression scheme above allows you to store 13 bytes (4B x 3 + 1B) into
just 4 bytes. Note that you can still use velocity and cell_category in the
computation code, as if they are `ti.f32` and `ti.u8`.

![image](../static/assets/bitpacked_fields_layout_example.png)

### Quant arrays

Bitpacked fields are actually laid in an array of structure (AOS) order.
However, there are also cases where a single quantized type is required to get
laid in an array. For example, you may want to store 8 x u4 values in a single
u32 type, to represent bin values of a histogram:

![image](../static/assets/quant_array_layout_example.png)

Quant array is exactly what you need. A `quant_array` is a SNode which
can reinterpret a primitive type into an array of a quantized type:

```python
bin_value_type = ti.types.quant.int(bits=4, signed=False)

# The quant array for 512 x 512 bin values
array = ti.root.dense(ti.ij, (512, 64)).quant_array(ti.j, 8, max_num_bits=32)
# Place the unsigned 4-bit bin value into the array
array.place(bin_value_type)
```

:::note
1. Only one field can be placed under a `quant_array`.
2. Only quantized integer types and quantized fixed-point types are supported as
the `dtype` of the field under a `quant_array`.
3. The size of the `dtype` of the field times the shape of the `quant_array`
must be less than or equal to the `max_num_bits` of the `quant_array`.
:::

#### Bit vectorization

For quant arrays of 1-bit quantized integer types ("boolean"), Taichi provides
an additional optimization - bit vectorization. It aims at vectorizing
operations on such quant arrays under struct fors:

```python
u1 = ti.types.quant.int(1, False)
N = 512
M = 32
x = ti.field(dtype=u1)
y = ti.field(dtype=u1)
ti.root.dense(ti.i, N // M).quant_array(ti.i, M, max_num_bits=M).place(x)
ti.root.dense(ti.i, N // M).quant_array(ti.i, M, max_num_bits=M).place(y)

@ti.kernel
def assign_vectorized():
ti.loop_config(bit_vectorize=True)
for i, j in x:
y[i, j] = x[i, j] # 32 bits are handled at a time

assign_vectorized()
```

## Advanced examples

The following examples are picked from the
[QuanTaichi paper](https://yuanming.taichi.graphics/publication/2021-quantaichi/quantaichi.pdf),
so you can dig into details there.

### [Game of Life](https://github.com/taichi-dev/quantaichi/tree/main/gol)

![image](https://github.com/taichi-dev/quantaichi/raw/main/pics/teaser_gol.jpg)

### [Eulerian Fluid](https://github.com/taichi-dev/quantaichi/tree/main/eulerian_fluid)

![image](https://github.com/taichi-dev/quantaichi/raw/main/pics/smoke_result.png)

### [MLS-MPM](https://github.com/taichi-dev/taichi_elements/blob/master/demo/demo_quantized_simulation_letters.py)

![image](https://github.com/taichi-dev/quantaichi/raw/main/pics/mpm-235.jpg)
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.

0 comments on commit f2893b2

Please sign in to comment.