Support combining shapes with different keyframe timings into the same CAShapeLayer #1699
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This PR adds support for combining shapes with different keyframe timings into the same
CALayer
.We have to render all shapes in the same
CAShapeLayer
, or their fills may render incorrectly in places where the shapes overlap. We previously only did this when all of the shapes shared the exact same keyframe timing values.In cases where the shapes have different keyframe timing values, we now combine them by manually interpolating the paths at each frame. This is similar to how we support path trims as of #1612.