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Importing Bodymovin into Adobe Animate CC Actionscript 3.0 #695

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pixelease opened this issue Oct 25, 2017 · 12 comments
Closed

Importing Bodymovin into Adobe Animate CC Actionscript 3.0 #695

pixelease opened this issue Oct 25, 2017 · 12 comments

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@pixelease
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Hi! Bodymovin is exporting my After Effects animations beautifully! However, my knowledge of code is limited. There are many tutorials about how to bring this into html but I was wondering;

How do I import a bodymovin file into an Actionscript 3.0 project in Adobe Animate CC (formerly Flash)??

I'm hoping I'm in the right place and I know this is very specific, but I can't find for the life of me an answer to this question. Any help would be enormously appreciated!

Amazing Plugin by the way!

@bodymovin
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Hi, unfortunately, there is no way to import a bodymovin file to Adob Animate.

@abiem
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abiem commented Dec 21, 2017

Hello! Is there a way to export something via bodymovin, but with content created in Adobe Animate (Flash) rather than after effects? thanks!

@bodymovin
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@abiem Hi, unfortunately not for now.

@gibbonshitokuse
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If there was a way to import from AE to Bodymovin to Animate CC so it works as HTML Canvas.. that would completely change my game in Rich media and Interactive Banner ads

@bodymovin
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@gibbonshitokuse you can use bodymovin directly to html canvas today.
Is there some extra feature that Animate CC offers?

@gibbonshitokuse
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gibbonshitokuse commented May 15, 2018

From reading your previous comments on other posts, I notice that it would probably be too much work for too little pay off. but I will explain my reason anyway!

I create web banners on a daily basis, I come from an animated/design background so my coding is limited, however Animate CC is the backbone of my career, I can create very rich/interactive banners that have all html5 canvas restrictions included on export. However the main problem is that the shape tools can be very restrictive. The functionality of After Effects is so much more vast, for example, The Add function for Trim paths, the pen tool changing to bezier to linear with ease, and also the experessions are not in Animate CC. If I could just export a AE comp with Bodymovin, and import it into animate CC as a Symbol, I could have much more creative freedom with Banner Animation ads.

So its great that Bodymovin exports to canvas, however I still need Animate CC to create my ads such as to add CTA buttons, Play animation buttons, freeze on this frame, Loop animation etc etc!

Sorry for the rambling, either way Bodymovin is still amazing! Very grateful for your work :) but I would killlllllll for this ahahahha

@bodymovin
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@gibbonshitokuse I see.
Adding that extra functionality on top of the animation shouldn't be that hard.
Not sure how familiar you are with javascript to achieve it.
If not, you can also try to export an empty animation from Animate CC and use the interactivity it provides on top of the bodymovin animation.

@gibbonshitokuse
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yeah I think it might be time to bite the bullet and start really learning Javascript :(... I rely too much on tools to help me as it is my main background !..

@camelo003
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Hello friends!

I know the topic is closed, but I would like to share a workaround that I've used in a specific case.

After rendering my composition to a data.json file, the Bodymovin extension lets you play a preview. In this preview window you can export a snapshot in the form of an svg file. I'm manually (:cry:) taking a snapshot for each frame of the animation and then importing that stream of svg files into Adobe Animate.

It's not the most practical approach, but it worked within a workflow I needed to do here. However I would like to explore the script code to see if there is a way to automate this process.

@pixelease
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pixelease commented Jul 26, 2019 via email

@herrKlein
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For animatecc users, u could use: http://svga.io/en/index.html

@daledesilva
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For animatecc users, u could use: http://svga.io/en/index.html

The documentation isn't great on that site (at least for an English only speaker), so I'm not sure if I missed something.
I can see that it allows conversion from After Effects and from Animate to SVGA, but I can't see anything that would allow importing of an SVGA back into either program.

That being said, I haven't install the plugins - Since the documentation's a bit unclear, I'm not very comfortable running the exe. Did you install it?

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